Game elements and learning

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    15-Nov-2014
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If you consider using game elements in education, this presentation gives a hint at how to do it.. not only on a digital level, but also in the psysical classroom. See what you should think about when it comes to motivation and fun :-)

Transcript of Game elements and learning

  • 1. Bem-vindoBenvenutoBienvenidoFilteHogeldiniz Laipni ldzamVelkommenWelcomeeWillkommenBine ai venit

2. Game elements and learningCand. ped. Thomas sterlund MortensenDeputy Headmaster at Grejsdal Skole, Vejle Municipality, DKAugust 14th 2014 (EU: Overcoming Illiteracy through Digital Literacy) 3. Content1. Introduction2. What motivates us in games?3. Game elements in education4. Play on5. Ressources 4. Is this it? 5. May I please play with my food? 6. Four things I would like to addressGameMotivationFun RewardsPlayer types 7. The two types of motivationIntrinsicYou do things for your own sakeYou do it because you want to do itExtrinsicYou do things for other reasons than it selfYou do it for money, fame, someone else you valueYou do it for the reward not the thing itself. 8. The motivation spectrumCompetence Autonomy RelatednessThe sence of anability, that theplayer isaccomplisingsomething.Solving problemsyouve earned.The person feelslike they are incontrol.Im making thechoicesYour activity isconnected tosomething beyondyourself.Fx I do this for myteacher and I trustmy teacher (socialThe assignment interaction).wants you to seethis as a challenge and you aregetting better.All aboutcompetence andmasteringsomething.The issue ischoices. Often theproblem withgameplays are thatthey try to dictatechoices. Fx it givesto ways to go, andthe game thenpush the player totake one of the twoways.There has to be asocial aspect in thegame.It is always betterwith friends 9. Points, Badges, and Leaderboards 10. Lets play a game 11. Bem-vindoBenvenutoBienvenidoFilteHogeldiniz Laipni ldzamVelkommenWelcomeeWillkommenBine ai venit3 errors 12. Where is The motivation spectrum?Competence Autonomy RelatednessThe sence of anability, that theplayer isaccomplisingsomething.Solving problemsyouve earned.The person feelslike they are incontrol.Im making thechoicesYour activity isconnected tosomething beyondyourself.Fx I do this for myteacher and I trustmy teacher (socialThe assignment interaction).wants you to seethis as a challenge and you aregetting better.All aboutcompetence andmasteringsomething.The issue ischoices. Often theproblem withgameplays are thatthey try to dictatechoices. Fx it givesto ways to go, andthe game thenpush the player totake one of the twoways.There has to be asocial aspect in thegame.It is always betterwith friends 13. The 4 Keys to FunThe game mechanics that drive play1. Easy fun (novelty)Fun because its easyCuriosity from exploration, role play, and creativity2. Hard fun (challenge)Overcomming obstaclesFiero, the epic win, from achieving a difficult goal3. People fun (friendship)Working togehter as a teamAmusement from competition and cooperation4. Serious fun (meaning)Fun that is good for you - provides meaning to youExcitement from changing the player and their worldNicole Lazzaro (www.xeodesign.com/the-4-keys-to-fun)Alternatively seeMarc LeBlancs 8 kinds of fun (www.8kindsoffun.com) 14. In every job that must be done, there is an Element of fun.You find the fun and snap! The jobs a gameMary Poppins 15. Bartle MMOG Player type ModelActingKillers AchieversWant to stomp on other people and kill Someone who wants to overcome another players. Anyone who want to empose obstacle and get recognitionthemselves on other people. Want to win the game.(Under 1 % of all gamers)Socializers ExplorersPlayers who want to interact with other Someone who wants to see whatsteams/community. possible within the game.Social experiment is more important than Push the limits.achievements that come out of the socialexperiment.InteractingWorldPlayersRichard Bartle 16. Four categories of rewards (SAPS)StatusWe do it because we think it will make us appear coolThat other people will value and respect usFx to be on top of the leaderboardAccessBy the thing you get access to something that other people dont have.Fx content unlocking in gamesPowerYou are enabled to do certain things as a result of your activityFx enough points gives you the ability to edit certain postsStuffThings you get in response to your actionsFx you get badges or other gifts when completing a taskGabe Zichermann 17. Dangers! When the extrinsic croud out the intrinsic The Over-justification EffectIf you pay teachers to get the pupils to a certain academiclevel, they are less motivated than if they want to do it. Hedonic TreadmillIf people are used to respond to reward they wont do itwithout reward A slot machine is also known as an addiction-machine. 18. Examples from education 19. Video games in education 20. EvaluationA very few pupils didnt care much for the videogame approach, but over all the pupils wereexcited to get started for every lections.Overall the pupils were much more active thennormal.After evaluating, the linguistic skills of the pupilsexceeded our expectations. 21. Lets play!On your notebook, log in with the code xxxxChoose MinecraftEdu and under MultiplayerAdd server and insert the following serveraddress:xxx.xxx.xxx.xxx 22. Ressources My twitter account: thomasoem Daniel H Pinks book Drive Richard Ryans book Glued to games Lee Sheldons book The Multiplayer Classroom Coursera Massively Open Online Courses in general ->Kevin Werbachs Gamification course in particular:https://www.coursera.org/course/gamification http://www.minecraftedu.com