Game elements and learning
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Bem-vindoBenvenutoBienvenido
FáilteHoşgeldiniz
Καλώς ήρθατεLaipni lūdzamVelkommenWelcomee
Willkommen Bine ai venit

Game elements and learning
Cand. ped. Thomas Østerlund MortensenDeputy Headmaster at Grejsdal Skole, Vejle Municipality, DK
August 14th 2014 (EU: Overcoming Illiteracy through Digital Literacy)

Content
1. Introduction2. What motivates us in games?3. Game elements in education4. Play on5. Ressources

Is this it?

May I please play with my food?

Four things I would like to address
MotivationFun Rewards
Player types
Game

The two types of motivation
Intrinsic You do things for your own sakeYou do it because you want to do it
ExtrinsicYou do things for other reasons than it selfYou do it for money, fame, someone else you valueYou do it for the reward not the thing itself.

The motivation spectrumCompetence RelatednessAutonomy
The sence of an ability, that the
player is accomplising something.
Solving problems ”you’ve earned”.
The person feels like they are in
control.I’m making the
choices
Your activity is connected to
something beyond yourself.
Fx I do this for my teacher and I trust my teacher (social
interaction).The assignment wants you to see
this as a challenge – and you are getting better.
All about competence and
mastering something.
The issue is choices. Often the
problem with gameplays are that they try to dictate choices. Fx it gives to ways to go, and
the game then push the player to
take one of the two ways.
There has to be a social aspect in the
game. ”It is always better
with friends”

Points, Badges, and Leaderboards

Let’s play a game…

Bem-vindoBenvenutoBienvenido
FáilteHoşgeldiniz
Καλώς ήρθατεLaipni lūdzamVelkommenWelcomee
Willkommen Bine ai venit
3 errors

Where is The motivation spectrum?Competence RelatednessAutonomy
The sence of an ability, that the
player is accomplising something.
Solving problems ”you’ve earned”.
The person feels like they are in
control.I’m making the
choices
Your activity is connected to
something beyond yourself.
Fx I do this for my teacher and I trust my teacher (social
interaction).The assignment wants you to see
this as a challenge – and you are getting better.
All about competence and
mastering something.
The issue is choices. Often the
problem with gameplays are that they try to dictate choices. Fx it gives to ways to go, and
the game then push the player to
take one of the two ways.
There has to be a social aspect in the
game. ”It is always better
with friends”

The 4 Keys to FunThe game mechanics that drive play
1. Easy fun (novelty) Fun because it’s easyCuriosity from exploration, role play, and creativity
2. Hard fun (challenge) Overcomming obstacles Fiero, the epic win, from achieving a difficult goal
3. People fun (friendship)Working togehter as a teamAmusement from competition and cooperation
4. Serious fun (meaning)Fun that is good for you - provides meaning to youExcitement from changing the player and their world
Nicole Lazzaro (www.xeodesign.com/the-4-keys-to-fun)
Alternatively see Marc LeBlanc’s 8 kinds of fun (www.8kindsoffun.com)

˵In every job that must be done, there is an Element of fun. You find the fun and snap! The job’s a game˝
Mary Poppins

Bartle MMOG Player type Model
Killers AchieversWant to stomp on other people and kill Someone who wants to overcome another players. Anyone who want to empose obstacle and get recognition themselves on other people. Want to win the game.(Under 1 % of all gamers)
Socializers ExplorersPlayers who want to interact with other Someone who wants to see whatsteams/community. possible within the game. Social experiment is more important than Push the limits.achievements that come out of the socialexperiment.
Interacting
Acting
World
Play
ers
Richard Bartle

Four categories of rewards (SAPS)
StatusWe do it because we think it will make us appear coolThat other people will value and respect us Fx to be on top of the leaderboard
AccessBy the thing you get access to something that other people don’t have. Fx content unlocking in games
PowerYou are enabled to do certain things as a result of your activity Fx enough points gives you the ability to edit certain posts
StuffThings you get in response to your actions Fx you get badges or other gifts when completing a task
Gabe Zichermann

Dangers!
• When the extrinsic croud out the intrinsic• The Over-justification Effect
If you pay teachers to get the pupils to a certain academic level, they are less motivated than if they want to do it.
• Hedonic TreadmillIf people are used to respond to reward – they won’t do it without reward
• A slot machine is also known as an addiction-machine.

Examples from education

Video games in education

Evaluation
A very few pupils didn’t care much for the video game approach, but over all the pupils were excited to get started for every lections.
Overall the pupils were much more active then normal.
After evaluating, the linguistic skills of the pupils exceeded our expectations.

Let’s play!
On your notebook, log in with the code xxxx Choose MinecraftEdu and under Multiplayer Add server and insert the following server address:
xxx.xxx.xxx.xxx

Ressources• My twitter account: thomasoem• Daniel H Pink’s book Drive• Richard Ryan’s book Glued to games• Lee Sheldon’s book The Multiplayer Classroom• Coursera Massively Open Online Courses in general ->
Kevin Werbach’s Gamification course in particular: https://www.coursera.org/course/gamification
• http://www.minecraftedu.com