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Page 1: Game elements and learning

Bem-vindoBenvenutoBienvenido

FáilteHoşgeldiniz

Καλώς ήρθατεLaipni lūdzamVelkommenWelcomee

Willkommen Bine ai venit

Page 2: Game elements and learning

Game elements and learning

Cand. ped. Thomas Østerlund MortensenDeputy Headmaster at Grejsdal Skole, Vejle Municipality, DK

August 14th 2014 (EU: Overcoming Illiteracy through Digital Literacy)

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Content

1. Introduction2. What motivates us in games?3. Game elements in education4. Play on5. Ressources

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Is this it?

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May I please play with my food?

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Four things I would like to address

MotivationFun Rewards

Player types

Game

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The two types of motivation

Intrinsic You do things for your own sakeYou do it because you want to do it

ExtrinsicYou do things for other reasons than it selfYou do it for money, fame, someone else you valueYou do it for the reward not the thing itself.

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The motivation spectrumCompetence RelatednessAutonomy

The sence of an ability, that the

player is accomplising something.

Solving problems ”you’ve earned”.

The person feels like they are in

control.I’m making the

choices

Your activity is connected to

something beyond yourself.

Fx I do this for my teacher and I trust my teacher (social

interaction).The assignment wants you to see

this as a challenge – and you are getting better.

All about competence and

mastering something.

The issue is choices. Often the

problem with gameplays are that they try to dictate choices. Fx it gives to ways to go, and

the game then push the player to

take one of the two ways.

There has to be a social aspect in the

game. ”It is always better

with friends”

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Points, Badges, and Leaderboards

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Let’s play a game…

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Bem-vindoBenvenutoBienvenido

FáilteHoşgeldiniz

Καλώς ήρθατεLaipni lūdzamVelkommenWelcomee

Willkommen Bine ai venit

3 errors

Page 12: Game elements and learning

Where is The motivation spectrum?Competence RelatednessAutonomy

The sence of an ability, that the

player is accomplising something.

Solving problems ”you’ve earned”.

The person feels like they are in

control.I’m making the

choices

Your activity is connected to

something beyond yourself.

Fx I do this for my teacher and I trust my teacher (social

interaction).The assignment wants you to see

this as a challenge – and you are getting better.

All about competence and

mastering something.

The issue is choices. Often the

problem with gameplays are that they try to dictate choices. Fx it gives to ways to go, and

the game then push the player to

take one of the two ways.

There has to be a social aspect in the

game. ”It is always better

with friends”

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The 4 Keys to FunThe game mechanics that drive play

1. Easy fun (novelty) Fun because it’s easyCuriosity from exploration, role play, and creativity

2. Hard fun (challenge) Overcomming obstacles Fiero, the epic win, from achieving a difficult goal

3. People fun (friendship)Working togehter as a teamAmusement from competition and cooperation

4. Serious fun (meaning)Fun that is good for you - provides meaning to youExcitement from changing the player and their world

Nicole Lazzaro (www.xeodesign.com/the-4-keys-to-fun)

Alternatively see Marc LeBlanc’s 8 kinds of fun (www.8kindsoffun.com)

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˵In every job that must be done, there is an Element of fun. You find the fun and snap! The job’s a game˝

Mary Poppins

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Bartle MMOG Player type Model

Killers AchieversWant to stomp on other people and kill Someone who wants to overcome another players. Anyone who want to empose obstacle and get recognition themselves on other people. Want to win the game.(Under 1 % of all gamers)

Socializers ExplorersPlayers who want to interact with other Someone who wants to see whatsteams/community. possible within the game. Social experiment is more important than Push the limits.achievements that come out of the socialexperiment.

Interacting

Acting

World

Play

ers

Richard Bartle

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Four categories of rewards (SAPS)

StatusWe do it because we think it will make us appear coolThat other people will value and respect us Fx to be on top of the leaderboard

AccessBy the thing you get access to something that other people don’t have. Fx content unlocking in games

PowerYou are enabled to do certain things as a result of your activity Fx enough points gives you the ability to edit certain posts

StuffThings you get in response to your actions Fx you get badges or other gifts when completing a task

Gabe Zichermann

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Dangers!

• When the extrinsic croud out the intrinsic• The Over-justification Effect

If you pay teachers to get the pupils to a certain academic level, they are less motivated than if they want to do it.

• Hedonic TreadmillIf people are used to respond to reward – they won’t do it without reward

• A slot machine is also known as an addiction-machine.

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Examples from education

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Video games in education

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Evaluation

A very few pupils didn’t care much for the video game approach, but over all the pupils were excited to get started for every lections.

Overall the pupils were much more active then normal.

After evaluating, the linguistic skills of the pupils exceeded our expectations.

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Let’s play!

On your notebook, log in with the code xxxx Choose MinecraftEdu and under Multiplayer Add server and insert the following server address:

xxx.xxx.xxx.xxx

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Ressources• My twitter account: thomasoem• Daniel H Pink’s book Drive• Richard Ryan’s book Glued to games• Lee Sheldon’s book The Multiplayer Classroom• Coursera Massively Open Online Courses in general ->

Kevin Werbach’s Gamification course in particular: https://www.coursera.org/course/gamification

• http://www.minecraftedu.com