Fun - A Prerequisite for Learning Games

Post on 16-Jan-2015

2.063 views 3 download

description

Presentation at ED-Media 2012, Denver

Transcript of Fun - A Prerequisite for Learning Games

Fun – A Prerequisite for Learning Games

Christoph Hannak, Michael Pilz, Martin Ebner

•  Theory of games in education

•  General concept •  Duell & GPS Mode •  Joker

•  Teacher‘s opportunities •  Evaluation

•  Theory of games in education

•  General concept •  Duell & GPS Mode •  Joker

•  Teacher‘s opportunities •  Evaluation

α"

http://www.flickr.com/photos/bods/6119906063

fantasy

curiosity

challenge

•  Theory of games in education

•  General concept •  Duell & GPS Mode •  Joker

•  Teacher‘s opportunities •  Evaluation

General concept •  Part of students’ daily life

•  Basic idea is that users play again each other

•  Each player can choose his opponent

•  15 questions in asynchronous duel mode or GPS-based

mode

•  Jokers, statistics, backend for teachers ...

•  Theory of games in education

•  General concept •  Duell & GPS Mode •  Joker

•  Teacher‘s opportunities •  Evaluation

Duell & GPS Mode

•  Duel operates asynchronously (offline mode)

•  GPS Mode gives the opportunity to link a set of statements to GPS coordinates and can only be played in case the user is close to the given location coordinates

Home Screen

Duell Menu

Game

Duel Result Screen

•  Theory of games in education

•  General concept •  Duell & GPS Mode •  Joker

•  Teacher‘s opportunities •  Evaluation

Joker

•  Use a joker against your opponents; can be bought with credits earned through level-ups and achievements

•  Fun jokers were implemented purely for gamification

•  Learning jokers complement the fun aspect of the game using learning techniques

Ballon Joker

Splatter and Ballon Joker

Reverse Joker

•  Theory of games in education

•  General concept •  Duell & GPS Mode •  Joker

•  Teacher‘s opportunities •  Evaluation

Teacher‘s opportunities

•  opportunity to create a set of statements about arbitrary topics

•  share these set of statements with the students

•  receive feedback about the knowledge of his students

•  GPS sets can be a creative way to foster location based knowledget

•  Theory of games in education

•  General concept •  Duell & GPS Mode •  Joker

•  Teacher‘s opportunities •  Evaluation

Evaluation

•  N=20 (age 18 – 26)

•  150 statements (geography, chemistry, mathematics)

•  15 rounds per user, 15 statements per round

Research Queston 1: Does playing the game result in a better user performance in the long run?

Research Question 2: Do the implemented jokers make the game more fun to play?

Research Question 3: Are statistics as well as score essential for the game?

Research Question 4: Are location-based questions an innovative and challenging part of the game?

Conclusion & Discussion

•  Increasing results after a several games

•  Jokers, location-based service and game goodies enhance motivation

•  Content of questions is manigfold

•  Learning in a funny and innovative way

mebner

SOCIAL LEARNING

Graz University of Technology Computer and Information Services

Martin Ebner http://elearningblog.tugraz.at

http://elearning.tugraz.at

Graz University of Technology

http://app.tugraz.at

http://www.smartass.at/