Fun - A Prerequisite for Learning Games

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Fun – A Prerequisite for Learning Games Christoph Hannak, Michael Pilz, Martin Ebner

description

Presentation at ED-Media 2012, Denver

Transcript of Fun - A Prerequisite for Learning Games

Page 1: Fun - A Prerequisite for Learning Games

Fun – A Prerequisite for Learning Games

Christoph Hannak, Michael Pilz, Martin Ebner

Page 2: Fun - A Prerequisite for Learning Games

•  Theory of games in education

•  General concept •  Duell & GPS Mode •  Joker

•  Teacher‘s opportunities •  Evaluation

Page 3: Fun - A Prerequisite for Learning Games

•  Theory of games in education

•  General concept •  Duell & GPS Mode •  Joker

•  Teacher‘s opportunities •  Evaluation

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http://www.flickr.com/photos/bods/6119906063

fantasy

curiosity

challenge

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•  Theory of games in education

•  General concept •  Duell & GPS Mode •  Joker

•  Teacher‘s opportunities •  Evaluation

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General concept •  Part of students’ daily life

•  Basic idea is that users play again each other

•  Each player can choose his opponent

•  15 questions in asynchronous duel mode or GPS-based

mode

•  Jokers, statistics, backend for teachers ...

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•  Theory of games in education

•  General concept •  Duell & GPS Mode •  Joker

•  Teacher‘s opportunities •  Evaluation

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Duell & GPS Mode

•  Duel operates asynchronously (offline mode)

•  GPS Mode gives the opportunity to link a set of statements to GPS coordinates and can only be played in case the user is close to the given location coordinates

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Home Screen

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Duell Menu

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Game

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Duel Result Screen

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•  Theory of games in education

•  General concept •  Duell & GPS Mode •  Joker

•  Teacher‘s opportunities •  Evaluation

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Joker

•  Use a joker against your opponents; can be bought with credits earned through level-ups and achievements

•  Fun jokers were implemented purely for gamification

•  Learning jokers complement the fun aspect of the game using learning techniques

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Ballon Joker

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Splatter and Ballon Joker

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Reverse Joker

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•  Theory of games in education

•  General concept •  Duell & GPS Mode •  Joker

•  Teacher‘s opportunities •  Evaluation

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Teacher‘s opportunities

•  opportunity to create a set of statements about arbitrary topics

•  share these set of statements with the students

•  receive feedback about the knowledge of his students

•  GPS sets can be a creative way to foster location based knowledget

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•  Theory of games in education

•  General concept •  Duell & GPS Mode •  Joker

•  Teacher‘s opportunities •  Evaluation

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Evaluation

•  N=20 (age 18 – 26)

•  150 statements (geography, chemistry, mathematics)

•  15 rounds per user, 15 statements per round

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Research Queston 1: Does playing the game result in a better user performance in the long run?

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Research Question 2: Do the implemented jokers make the game more fun to play?

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Research Question 3: Are statistics as well as score essential for the game?

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Research Question 4: Are location-based questions an innovative and challenging part of the game?

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Conclusion & Discussion

•  Increasing results after a several games

•  Jokers, location-based service and game goodies enhance motivation

•  Content of questions is manigfold

•  Learning in a funny and innovative way

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Martin Ebner http://elearningblog.tugraz.at

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