Fun - A Prerequisite for Learning Games
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Transcript of Fun - A Prerequisite for Learning Games
Fun – A Prerequisite for Learning Games
Christoph Hannak, Michael Pilz, Martin Ebner
• Theory of games in education
• General concept • Duell & GPS Mode • Joker
• Teacher‘s opportunities • Evaluation
• Theory of games in education
• General concept • Duell & GPS Mode • Joker
• Teacher‘s opportunities • Evaluation
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http://www.flickr.com/photos/bods/6119906063
fantasy
curiosity
challenge
• Theory of games in education
• General concept • Duell & GPS Mode • Joker
• Teacher‘s opportunities • Evaluation
General concept • Part of students’ daily life
• Basic idea is that users play again each other
• Each player can choose his opponent
• 15 questions in asynchronous duel mode or GPS-based
mode
• Jokers, statistics, backend for teachers ...
• Theory of games in education
• General concept • Duell & GPS Mode • Joker
• Teacher‘s opportunities • Evaluation
Duell & GPS Mode
• Duel operates asynchronously (offline mode)
• GPS Mode gives the opportunity to link a set of statements to GPS coordinates and can only be played in case the user is close to the given location coordinates
Home Screen
Duell Menu
Game
Duel Result Screen
• Theory of games in education
• General concept • Duell & GPS Mode • Joker
• Teacher‘s opportunities • Evaluation
Joker
• Use a joker against your opponents; can be bought with credits earned through level-ups and achievements
• Fun jokers were implemented purely for gamification
• Learning jokers complement the fun aspect of the game using learning techniques
Ballon Joker
Splatter and Ballon Joker
Reverse Joker
• Theory of games in education
• General concept • Duell & GPS Mode • Joker
• Teacher‘s opportunities • Evaluation
Teacher‘s opportunities
• opportunity to create a set of statements about arbitrary topics
• share these set of statements with the students
• receive feedback about the knowledge of his students
• GPS sets can be a creative way to foster location based knowledget
• Theory of games in education
• General concept • Duell & GPS Mode • Joker
• Teacher‘s opportunities • Evaluation
Evaluation
• N=20 (age 18 – 26)
• 150 statements (geography, chemistry, mathematics)
• 15 rounds per user, 15 statements per round
Research Queston 1: Does playing the game result in a better user performance in the long run?
Research Question 2: Do the implemented jokers make the game more fun to play?
Research Question 3: Are statistics as well as score essential for the game?
Research Question 4: Are location-based questions an innovative and challenging part of the game?
Conclusion & Discussion
• Increasing results after a several games
• Jokers, location-based service and game goodies enhance motivation
• Content of questions is manigfold
• Learning in a funny and innovative way
mebner
SOCIAL LEARNING
Graz University of Technology Computer and Information Services
Martin Ebner http://elearningblog.tugraz.at
http://elearning.tugraz.at
Graz University of Technology
http://app.tugraz.at
http://www.smartass.at/