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1. - 2. & 12 - 3. : - 4. - - 5. : 18 6. , 7. 8. 9. http://www.herrco.gr/herrco_movie2.html 10. , , (Lieberman et al, 2009). (N & , 2011). , (Archambault & Crippen, 2009). + = dutainment 11. 12. , ( & 2011): ) ) ) , 13. 1 Recycleformers http://www.recycleformerseysideandhalton.com/education/recy cling-game/ 14. 2 Barbabybare http://www.bbc.co.uk/schools/barnabybear/games/recycle.shtml 15. 3 Go recycle http://www.1001onlinegames.net/play/Go_Recycle 16. Kirkpatrick : 1) , 2) , 3) 4) Desurvire Wiberg 2009 , . & , ., 2011. : () () // () 17. Recycleformers Barbabybare Go recycle 18. 0 2 4 6 8 10 12 14 16 18 20 19. 0 5 10 15 20 20. 21. 1. Archambault, L., & Crippen, K. (2009). Examining TPACK among K-12 online distance educators in the United States. Contemporary Issues in Technology and Teacher Education, 9 2. Bigge, L. (1990), Teaching Individuals with Physical and Multiple Disabilities. June Hardcover 3. Connoly, T., Stansfield, M., & Boyle, L., (2009), Games-Based Learning for multi-sensory Human Computer interfaces. Information science reference, Hershey, New York 4. Desurvire, H., & Wiberg, C. (2009), Game usability heuristics (play) for evaluating and designing better games: The next iteration 5. , ., , .(2011), . 6 6. Lieberman, J. D., Soloman, S., Greenberg, J., & McGregor, H. A. (1999). A hot new way to measure aggression: Hot sauce allocation. Aggressive Behavior, 25, 331348 7. , . (2004), , : 8. , ., , . (2011) 6 , , 9. Prensky, M., (2007), Digital Games-based learnig. St. Paul, Minnesota : Paragon House 10. & A, (2001), , B, . . , 11. , ., , . (2009), . 1 ,