Ετεροαναφορές/Cited byopensimserver.aegean.gr/cv/cited.pdf · Εμμανοήλ...

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Εμμανουήλ Φωκίδης/Emmanuel Fokides, Ετεροαναφορές/Cited by, Οκτώβριος/October 2019 Ετεροαναφορές/Cited by (δεν περιλαμβάνονται πάνω από 90 ετεροαναφορές στην ελληνική και διεθνή γκρίζα βιβλιογραφία) (more than 90 citations in grey literature are not included in this list) h-index: 6, i10-index: 3, σύνολο ετεροαναφορών/total citations: 193 Fokides, E. (2018). Teaching basic programming concepts to young primary school students using tablets: Results of a pilot project. International Journal of Mobile and Blended Learning 10(1), 34-47. https://doi.org/10.4018/IJMBL.2018010103 Hendrix, T. J. (2019). Unconventional delivery: Developing and implementing service-learning in an online course. In J. Keengwe (Ed.), Handbook of research on blended learning pedagogies and professional development in higher education (pp. 259-273). Hershey, PA: IGI Global. https://doi.org/10.4018/978-1-5225-5557-5.ch014 Castro, M. & Mallón, O. (2019). La Tablet en la escuela: Revisión bibliográfica en Scopus. Hamut´ay, 6(1), 124- 139. Kaimara, P., & Deliyannis, I. (2019). Why should I play this game? The role of motivation in smart pedagogy. In L. Daniela (Ed.), Didactics of smart pedagogy. Smart pedagogy for technology enhanced learning (pp. 113-117). Hershey, PA: IGI Global. https://doi.org/10.1007/978-3-030-01551-0_6 Deliyannis, I., & Kaimara, P. (2019). Developing smart learning environments using gamification techniques and video game technologies. In L. Daniela (Ed.), Didactics of smart pedagogy. Smart pedagogy for technology enhanced learning (pp. 285-307). https://doi.org/10.1007/978-3-030-01551-0_15 Fokides, E. (2018). Digital educational games and Mathematics. Results of a case study in primary school settings. Education and Information Technologies, 23(2), 851-867. https://doi.org/10.1007/s10639-017-9639-5 Follong, B. M., Prieto-Rodriguez, E., Miller, A., Collins, C. E., & Bucher, T. (2020). An exploratory survey on teaching practices integrating nutrition and mathematics in Australian primary schools. International Journal of Research in Education and Science, 6(1), 14-33. Xu, Z., Chen, Z., Eutsler, L., & Geng, Z. (2019). A scoping review of digital game-based technology on English language learning. Educational Technology Research and Development, 2019, 1-28. https://doi.org/10.1007/s11423-019-09702-2 Westwood, P. (2019). Becoming numerate: enduring theories, recent research, and current issues. Australian Journal of Learning Difficulties, 2019. https://doi.org/10.1080/19404158.2019.1611608 Fairuzabadi, A., & Supianto, A. A. (2019). An overview of learning support factors on mathematic games. Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control , 4(2). van der Graaf, J., & de Jon, T. (2018). Next generation stakeholders and next level ecosystem for collaborative science education with online labs. Next-Lab. Retrieved from https://nextlab.golabz.eu/sites/project/files/inline- files/Next-Lab%20D3.5.pdf Chanthapanya, T. (2018). Kodu Game Lab. Fostering creativity using technology. Retrieved from https://creativityineducation298548578.wordpress.com/ Devaney, R., Gupta, S., Le, V., Scully-Allison, C., Harris Jr, F. C., & Dascalu, S. (2018). Overlay: an educational disc covering puzzle game. Proceedings of the ISCA 27 th International Conference on Software Engineering and Data Engineering (SEDE 2018). New Orleans, LA. Mulenga, E. M., María, J., & Prieto, M. (2018). Teachers’ ICT skills, beliefs and attitudes towards ICT integration in the teaching and learning of mathematics. A local study in Kabwe district in Zambia. Journal of Global Research in Education and Social Science, 11(4), 176-189.

Transcript of Ετεροαναφορές/Cited byopensimserver.aegean.gr/cv/cited.pdf · Εμμανοήλ...

Page 1: Ετεροαναφορές/Cited byopensimserver.aegean.gr/cv/cited.pdf · Εμμανοήλ Φωκίδης/Emmanuel Fokides, Εεροαναφορές/Cited by, Οκ ώβριος/October

Εμμανουήλ Φωκίδης/Emmanuel Fokides, Ετεροαναφορές/Cited by, Οκτώβριος/October 2019

Ετεροαναφορές/Cited by (δεν περιλαμβάνονται πάνω από 90 ετεροαναφορές στην ελληνική και διεθνή γκρίζα βιβλιογραφία)

(more than 90 citations in grey literature are not included in this list) h-index: 6, i10-index: 3, σύνολο ετεροαναφορών/total citations: 193

Fokides, E. (2018). Teaching basic programming concepts to young primary school students using tablets: Results of a pilot project. International Journal of Mobile and Blended Learning 10(1), 34-47. https://doi.org/10.4018/IJMBL.2018010103 Hendrix, T. J. (2019). Unconventional delivery: Developing and implementing service-learning in an online course. In J. Keengwe (Ed.), Handbook of research on blended learning pedagogies and professional development in higher education (pp. 259-273). Hershey, PA: IGI Global. https://doi.org/10.4018/978-1-5225-5557-5.ch014 Castro, M. & Mallón, O. (2019). La Tablet en la escuela: Revisión bibliográfica en Scopus. Hamut´ay, 6(1), 124-139. Kaimara, P., & Deliyannis, I. (2019). Why should I play this game? The role of motivation in smart pedagogy. In L. Daniela (Ed.), Didactics of smart pedagogy. Smart pedagogy for technology enhanced learning (pp. 113-117). Hershey, PA: IGI Global. https://doi.org/10.1007/978-3-030-01551-0_6 Deliyannis, I., & Kaimara, P. (2019). Developing smart learning environments using gamification techniques and video game technologies. In L. Daniela (Ed.), Didactics of smart pedagogy. Smart pedagogy for technology enhanced learning (pp. 285-307). https://doi.org/10.1007/978-3-030-01551-0_15

Fokides, E. (2018). Digital educational games and Mathematics. Results of a case study in primary school settings. Education and Information Technologies, 23(2), 851-867. https://doi.org/10.1007/s10639-017-9639-5 Follong, B. M., Prieto-Rodriguez, E., Miller, A., Collins, C. E., & Bucher, T. (2020). An exploratory survey on teaching practices integrating nutrition and mathematics in Australian primary schools. International Journal of Research in Education and Science, 6(1), 14-33. Xu, Z., Chen, Z., Eutsler, L., & Geng, Z. (2019). A scoping review of digital game-based technology on English language learning. Educational Technology Research and Development, 2019, 1-28. https://doi.org/10.1007/s11423-019-09702-2 Westwood, P. (2019). Becoming numerate: enduring theories, recent research, and current issues. Australian Journal of Learning Difficulties, 2019. https://doi.org/10.1080/19404158.2019.1611608 Fairuzabadi, A., & Supianto, A. A. (2019). An overview of learning support factors on mathematic games. Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control, 4(2). van der Graaf, J., & de Jon, T. (2018). Next generation stakeholders and next level ecosystem for collaborative science education with online labs. Next-Lab. Retrieved from https://nextlab.golabz.eu/sites/project/files/inline-files/Next-Lab%20D3.5.pdf Chanthapanya, T. (2018). Kodu Game Lab. Fostering creativity using technology. Retrieved from https://creativityineducation298548578.wordpress.com/ Devaney, R., Gupta, S., Le, V., Scully-Allison, C., Harris Jr, F. C., & Dascalu, S. (2018). Overlay: an educational disc covering puzzle game. Proceedings of the ISCA 27th International Conference on Software Engineering and Data Engineering (SEDE 2018). New Orleans, LA. Mulenga, E. M., María, J., & Prieto, M. (2018). Teachers’ ICT skills, beliefs and attitudes towards ICT integration in the teaching and learning of mathematics. A local study in Kabwe district in Zambia. Journal of Global Research in Education and Social Science, 11(4), 176-189.

Page 2: Ετεροαναφορές/Cited byopensimserver.aegean.gr/cv/cited.pdf · Εμμανοήλ Φωκίδης/Emmanuel Fokides, Εεροαναφορές/Cited by, Οκ ώβριος/October

Εμμανουήλ Φωκίδης/Emmanuel Fokides, Ετεροαναφορές/Cited by, Οκτώβριος/October 2019

Fokides, E., & Mastrokoukou, A. (2018). Results from a study for teaching human body systems to primary school students using tablets. Contemporary Educational Technology, 9(2), 154-170. https://doi.org/10.30935/cet.414808 Αργυρού, Τ., & Φωκίδης, Ε. (2019). Διδάσκοντας τις διεργασίες ανάπτυξης των φυτών σε μαθητές του δημοτικού με τη χρήση tablets. Αποτελέσματα από πιλοτική εφαρμογή. Ανοικτή Εκπαίδευση: Το Περιοδικό για την Ανοικτή και εξ Αποστάσεως Εκπαίδευση και την Εκπαιδευτική Τεχνολογία, 15(1), 40-56. doi: 10.12681/jode.18548 Karampelas, K., & Skoumios, M. (2019). Technological teaching material in science classes of Greek elementary schools. Proceedings of the 2019 International Conference on Information Communication Technologies in Education (pp. 144-153). ICICTE. Mulet, J., van de Leemput, C., & Amadieu, F. (2019). A critical literature review of perceptions of tablets for learning in primary and secondary schools. Educational Psychology Review, 2019, 1-32. https://doi.org/10.1007/s10648-019-09478-0 Zaranis, N.,Valla, V. (2019). Tablets in Learning Mathematics for Kindergarten Students. In L. Daniela (Ed.), Didactics of smart pedagogy. Smart pedagogy for technology enhanced learning (pp. 267-284). https://doi.org/10.1007/978-3-030-01551-0_14

Ha, H., Lee, C.- E., & Kim, H.- B. (2018). 스마트 기기를 활용한 모형 구성 활동에서 드러난 개념 특성의 변화 및 변화 지원

요인 탐색 [Exploring change in properties of conceptions represented in students' modeling with smart technology

and investigating instructional supports for the change]. Biology Education, 46(3), 300-317. https://dx.doi.org/10.15717/bioedu.2018.46.3.300 Καραγεώργου, Δ., & Φωκίδης, Ε. (2018). Διδασκαλία στοιχείων για τα φυτά σε μαθητές του δημοτικού σχολείου με τη χρήση tablets και μικρο-εφαρμογών επαυξημένης πραγματικότητας. Αποτελέσματα από πιλοτική εφαρμογή. e-Journal of Science & Technology, 13(4), 39-45.

Fokides, E. (2018). Tablets in primary schools: Results of a study for teaching the human organ systems. International Journal of Smart Education and Urban Society, 9(3), 1-16. https://doi.org/10.4018/IJSEUS.2018070101 Αργυρού, Τ., & Φωκίδης, Ε. (2019). Διδάσκοντας τις διεργασίες ανάπτυξης των φυτών σε μαθητές του δημοτικού με τη χρήση tablets. Αποτελέσματα από πιλοτική εφαρμογή. Ανοικτή Εκπαίδευση: Το Περιοδικό για την Ανοικτή και εξ Αποστάσεως Εκπαίδευση και την Εκπαιδευτική Τεχνολογία, 15(1), 40-56. doi: 10.12681/jode.18548 Καραγεώργου, Δ., & Φωκίδης, Ε. (2018). Διδασκαλία στοιχείων για τα φυτά σε μαθητές του δημοτικού σχολείου με τη χρήση tablets και μικρο-εφαρμογών επαυξημένης πραγματικότητας. Αποτελέσματα από πιλοτική εφαρμογή. e-Περιοδικό Επιστήμης και Τεχνολογίας, 13(4), 39-45.

Καϊμάρα, Π., Δεληγιάννης, Ι., Παπαδοπούλου, Α., Οικονόμου, Α., & Φωκίδης, Ε. (2018). Smart Education: Τα ψηφιακά παιχνίδια ως κίνητρο για μάθηση. Πρακτικά 2ου Διεθνούς Βιωματικού Συνεδρίου Εφαρμοσμένης Διδακτικής, 385-391. Δράμα: Εκπαιδευτικός Κύκλος. Kaimara, P., & Deliyannis, I. (2019). Why should I play this game? The role of motivation in smart pedagogy. In L. Daniela (Ed.), Didactics of smart pedagogy. Smart pedagogy for technology enhanced learning (pp. 113-117). https://doi.org/10.1007/978-3-030-01551-0_6 Deliyannis, I., & Kaimara, P. (2019). Developing smart learning environments using gamification techniques and video game technologies. In L. Daniela (Ed.), Didactics of smart pedagogy. Smart pedagogy for technology enhanced learning (pp. 285-307). https://doi.org/10.1007/978-3-030-01551-0_15

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Εμμανουήλ Φωκίδης/Emmanuel Fokides, Ετεροαναφορές/Cited by, Οκτώβριος/October 2019

Fokides, E. (2017). Students learning to program by developing games: results of a year-long project in primary school settings. Journal of Information Technology Education: Research, 16, 475-505. https://doi.org/10.28945/3893 Garvin, M., Killen, H., Plane, J., & Weintrop, D. (2019). Primary school teachers' conceptions of computational thinking. Proceedings of the 50th ACM Technical Symposium on Computer Science, 899-905. Minneapolis, MN, USA. https://doi.org/10.1145/3287324.3287376 Vlahu-Gjorgievska, E., Videnovik, M., & Trajkovik, V. (2018). Computational Thinking and coding subject in primary schools: Methodological approach based on alternative cooperative and individual learning cycles. Proceedings of the 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE), 77-83. IEEE. Kaimara, P., & Deliyannis, I. (2019). Why should I play this game? The role of motivation in smart pedagogy. In L. Daniela (Ed.), Didactics of smart pedagogy. Smart pedagogy for technology enhanced learning (pp. 113-117). https://doi.org/10.1007/978-3-030-01551-0_6 Mozelius, P., & Nouri, J. (2018). Factors to consider when using learning games for learning programming in K-9 education. Proceedings of the 12th European Conference on Games Based Learning, 447-452. Sophia Antipolis, Nice, France: ACPI.

Fokides, E. (2017). Using digital storytelling to inform students about bullying. Results of a pilot program. International Journal of Bias, Identity and Diversities in Education, 2(1), 27-39. https://doi.org/10.4018/IJBIDE.2017010103 Yildirim, F., & Barnett, R. V. (2017). Comparing the effects of specific variables on passionate love among young people. In N. R. Silton (Ed.), Family dynamics and romantic relationships in a changing society (pp. 62-84). Hershey, PA: IGI Global.

Fokides, E. (2017). A model for explaining primary school students' learning outcomes when they use multi-user virtual environments. Journal of Computers in Education, 4(3), 225-250. https://doi.org/10.1007/s40692-017-0080-y Pakanen, M., Alavesa, P., Arhippainen, L., & Ojala, T. (2020). Stepping out of the classroom: Anticipated user experiences of web-based mirror world like virtual campus. International Journal of Virtual and Personal Learning Environments, 10(1), 1-23. doi:10.4018/IJVPLE.2020010101 Garcia-Ruiz, M. A., Santana-Mancilla, P. C., & Gaytan-Lugo, L. S. (2019). A user study of virtual reality for visualizing digitized Canadian cultural objects. In K. Yang (Ed.), Cases on immersive virtual reality techniques (pp. 42-66). Hershey, PA: IGI Global. https://doi.org/10.4018/978-1-5225-5912-2.ch003

Φωκίδης, Ε., & Μακαρούνα, Φ. (2017). Αποτελέσματα από τη χρήση tablets για τη διδασκαλία του πεπτικού συστήματος σε μαθητές δημοτικού. Εκπαιδευτικός Κύκλος, 5(2), 37-52. Παπαδάκης, Δ., Φωκίδης, Ε., & Σφακιανού, Μ. (2018). Το ταξίδι της ελπίδας: σχεδιάζοντας και υλοποιώντας ένα επιτραπέζιο παιχνίδι με στοιχεία επαυξημένης πραγματικότητας, που εξυπηρετεί τους στόχους της διαπολιτισμικής εκπαίδευσης. Πρακτικά 4ου Διεθνούς Επιστημονικού Συνεδρίου, "Δημοκρατία, Δικαιώματα και Ανισότητες στην Εποχή της Κρίσης. Προκλήσεις στον Χώρο της Έρευνας και της Εκπαίδευσης", τόμος Β΄, 233-243. Ηράκλειο, Κρήτης: Ινστιτούτο Ανθρωπιστικών και Κοινωνικών Επιστημών.

Fokides, E. (2017). Pre-service teachers' intention to use MUVEs as practitioners. A structural equation modeling approach. Journal of Information Technology Education: Research, 16, 47-68. Surjanti, J., Sanaji, Y. S., & Wibawa, S. C. (2019). TRA (Theory of Reasoned Action) model of sustainable behavioral intentions in culinary SMEs in Surabaya. Proceedings of the 13th International Quality Conference, 273-284.

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Εμμανουήλ Φωκίδης/Emmanuel Fokides, Ετεροαναφορές/Cited by, Οκτώβριος/October 2019

Sánchez-Prieto, J. C., Huang, F., Olmos-Migueláñez, S., Framcisco J. García‐Peñalvo, F. J., & Teo, T. (2019). Exploring the unknown: The effect of resistance to change and attachment on mobile adoption among secondary pre‐service teachers. British Journal of Educational Technology, 2019. https://doi.org/10.1111/bjet.12822 Sánchez-Prieto, J. C., Hernández-García, Á., García-Peñalvo, F. J., Chaparro-Peláez, J., & Olmos-Migueláñez, S. (2019). Break the walls! Second-order barriers and the acceptance of mLearning by first-year pre-service teachers. Computers in Human Behavior, 2019. https://doi.org/10.1016/j.chb.2019.01.019

Φωκίδης, Ε., & Φωνιαδάκη, Ι. (2017). Tablets, Επαυξημένη Πραγματικότητα και Γεωγραφία στο δημοτικό σχολείο. e-Περιοδικό Επιστήμης και Τεχνολογίας, 12(3), 7-23. Παπαδάκης, Δ., Φωκίδης, Ε., & Σφακιανού, Μ. (2018). Το ταξίδι της ελπίδας: σχεδιάζοντας και υλοποιώντας ένα επιτραπέζιο παιχνίδι με στοιχεία επαυξημένης πραγματικότητας, που εξυπηρετεί τους στόχους της διαπολιτισμικής εκπαίδευσης. Πρακτικά 4ου Διεθνούς Επιστημονικού Συνεδρίου, "Δημοκρατία, Δικαιώματα και Ανισότητες στην Εποχή της Κρίσης. Προκλήσεις στον Χώρο της Έρευνας και της Εκπαίδευσης", τόμος Β΄, 233-243. Ηράκλειο, Κρήτης: Ινστιτούτο Ανθρωπιστικών και Κοινωνικών Επιστημών.

Fokides, E. (2017). Examining Greek pre-service teachers’ intentions to use computers as in-service teachers. Contemporary Educational Technology, 8(1), 56-75. Karampelas, K., & Skoumios, M. (2019). Technological teaching material in science classes of Greek elementary schools. Proceedings of the 2019 International Conference on Information Communication Technologies in Education (pp. 144-153). ICICTE. Bakar, N. S. A., Maat, S. M., & Rosli, R. (2018). A systematic review of teacher’s self-efficacy and technology integration. International Journal of Academic Research in Business and Social Sciences, 8(8), 540–557. https://dx.doi.org/10.6007/IJARBSS/v8-i8/4611 Prountzou, D., Lygda, A., Priovolou, C., Oikonomopoulou, M., Athanasopoulou, K., & Likouresi, P. (2018). The use of computers and their integration into the classroom: Opinions of future teachers. In I. M. Katsillis (Ed.), Proceedings of the International Conference on Educational Research, Confronting Contemporary Educational Challenges through Research (pp. 134-145). Patras, Greece: University of Patras.

Valasiadis, E., Katsadoros, G., Kakampoura, R., & Fokides, E. (2017). Project "Topognosia": Strengthening local identity through digital games in education. Proceedings of the International Conference on Information, Communication Technologies in Education, ICICTE 2017, 260-270. Rhodes, Greece: ICICTE. Καϊμάρα, Π., Δεληγιάννης, Ι., Παπαδοπούλου, Α., Οικονόμου, Α., & Φωκίδης, Ε. (2018). Smart Education: Τα ψηφιακά παιχνίδια ως κίνητρο για μάθηση. Πρακτικά 2ου Διεθνούς Βιωματικού Συνεδρίου Εφαρμοσμένης Διδακτικής, 385-391. Δράμα: Εκπαιδευτικός Κύκλος. Kaimara, P., & Deliyannis, I. (2019). Why should I play this game? The role of motivation in smart pedagogy. In L. Daniela (Ed.), Didactics of smart pedagogy. Smart pedagogy for technology enhanced learning (pp. 113-117). https://doi.org/10.1007/978-3-030-01551-0_6

Fokides, E., & Atsikpasi, P. (2017). Redefining the framework for teaching programming to primary school students. Results from three pilot projects. British Journal of Education, Society & Behavioural Science, 20(3), 1-11. https://doi.org/10.9734/BJESBS/2017/33520 Garvin, M., Killen, H., Plane, J., & Weintrop, D. (2019). Primary school teachers' conceptions of computational thinking. Proceedings of the 50th ACM Technical Symposium on Computer Science, 899-905. Minneapolis, MN, USA. https://doi.org/10.1145/3287324.3287376 Pedreira, M. C. C., Domínguez, C. Y., & Zubizarreta, A. C. (2018). Detección de buenas prácticas docentes de uso de dispositivos móviles en primaria a través del análisis documental. Prisma Social: Revista de Investigación Social, 20, 58-75.

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Zubizarreta, A. C., & Caldeiro, M. C. (2018). Móviles y primera infancia: Análisis de una convivencia determinada por la cotidianeidad. In P. C. Moreno, G. P. Pérez, & A. C. Zubizarreta (Eds.), Educación y comunicación mediada por las tecnologías: Tendencias y retos de investigación (pp. 13-28). Spain: Egregius Ediciones.

Fokides, E., & Atsikpasi, P. (2017). Tablets in education. Results from the initiative ETiE, for teaching plants to primary school students. Education and Information Technologies, 22(5), 2545-2563. https://doi.org/10.1007/s10639-016-9560-3

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