Technology and Literacies: Case studies from EU projects

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This presentation covers the multiple aspects of literacies and the role of technology. It presents and discusses case studies of projects like Science Fiction in Education, Alphabets of Europe, METIS, PREATY, Injawara, Global Campus, MAke the Link, Reading, and much more.

Transcript of Technology and Literacies: Case studies from EU projects

Τεχνολογία και γραμματισμός: Μελέτες περίπτωσης

Technology and Literacies: Case Studies

Charalambos Vrasidas

www.vrasidas.com www.cardet.org

vrasidas@cardet.org

• Science Fiction in Education (LLP)

– http://www.scifieducation.org/

• Alphabets of Europe (LLP)

– http://alphaeu.org/

• PREATY –Proposing modern E-Assessment approaches and tools to

young and experienced in-service teachers (LLP)

– http://portal.ou.nl/en/web/preaty

• METIS - Meeting teachers co-design needs by means of Integrated

Learning Environments (LLP)

– http://metis-project.org/index.php

• Διαβάζουμε; (ΙΠΕ)

– http://www.cardet.org/diavazoume/

Έργα - Projects

http://tinyurl.com/kdx34o8

• Research with 34,910 young people aged 8 to 16 reveals: • 39% of children and young people read daily using electronic

devices including tablets and eReaders, but only 28% read printed materials daily.

• The number of children reading eBooks has doubled in the last two years (from 6% to 12%).

• Children prefer to read on screen. Over half (52%) said they would rather read on electronic devices but only a third (32%) would rather read in print.

• Girls are significantly more likely than boys to read in print (68% vs 54%)

• Girls are also more likely to read on a range of on-screen devices including mobile phones (67% girls vs. 60% boys), eReaders (84% girls vs. 69% boys), and tablets (70% girls vs. 67% boys).

http://www.literacytrust.org.uk

• Examined the influence of technology on reading abilities and enjoyment of reading.

• Those who read daily only on-screen are nearly twice less likely to be above average readers than those who read daily in print or in print and on-screen (15.5% vs 26%).

• Those who read only on-screen are also three times less likely to enjoy reading very much (12% vs 51%) and a third less likely to have a favourite book (59% vs 77%).

http://www.literacytrust.org.uk

The Case for Preserving the Pleasure of Deep Reading

• The deep reader, protected from distractions and attuned to the nuances of language, enters a state that psychologist Victor Nell, in a study of the psychology of pleasure reading, likens to a hypnotic trance. Nell found that when readers are enjoying the experience the most, the pace of their reading actually slows. The combination of fast, fluent decoding of words and slow, unhurried progress on the page gives deep readers time to enrich their reading with reflection, analysis, and their own memories and opinions. It gives them time to establish an intimate relationship with the author, the two of them engaged in an extended and ardent conversation like people falling in love. – http://tinyurl.com/m9kcxu3

Literacy Definition

The large majority of discourse on literacy, focused on print-based decoding skills and the written word (Unsworth, 2001).

The tools available today support a reconceptualization of literacy and more expanded definition. Now the

term is plural: “literacies”. This

suggests the large diversity of meanings that derive from the social and cultural practices empowered by the tools available, and which allow for a more participatory approach.

21st Century Skills

Collaboration Knowledge

Creation Use ICT

Reflection Communication Problem

Solving

Global Awareness

Critical

Thinking Creativity

http://www.newmedialiteracies.org/

• “Literacy as I am using the term is definitely a skill. But solitary skills are not enough today. Literacy now means skill plus social competency in using that skill collaboratively” – (Rheingold, 2013, p. 4)

(Rheingold, 2013)

Literacies: A working Definition…

• Practices which empower individuals and groups of people to access, analyze, comprehend, evaluate, deconstruct, and communicate messages in various forms, in ways that it allows them to function effectively in society.

• A collection of skills, competencies, values, which allows us to engage in collaborative meaning-making

http://scalar.usc.edu/anvc/flowsofreading/index

New Media Literacies (Jenkins)

Performance Play Simulation

Appropriation Multitasking Distributed Cognition

Collective Intelligence

Judgment Networking

Transmedia Navigation

Negotiation

http://www.newmedialiteracies.org/

Play: The ability to capacity to experiment and explore various solutions to problems.

http://tinyurl.com/po9ry3v http://tinyurl.com/oh7p6ct

Performance: The capacity to embrace new identities and to explore and discover new worlds.

http://tinyurl.com/nay45jq

Appropriation: The ability to select and remix messages

and content and appropriate it to new contexts.

http://tinyurl.com/nsskjr7

Multitasking: The ability to engage in multiple scans simultaneously.

http://tinyurl.com/owwgg3t

http://tinyurl.com/owyz8ar

Distributed cognition: The ability to use and interact with

tools and resources in ways that it expands our capacities.

http://tinyurl.com/on63zsz

Collective intelligence: The ability to bring together

intelligence and knowledge from others in addressing a common goal.

http://tinyurl.com/p8q94gx

Judgment: The ability to access, evaluate and decide on the use of various sources of information.

http://tinyurl.com/otgggjx

Transmedia navigation: The ability to follow multiple stories from multiple sources and modalities.

http://tinyurl.com/o68uxso

Negotiation: The ability to engage with multiple communities,

appreciating their perspectives, and reaching consensus

http://tinyurl.com/nsbusfh

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