Lesson plan environment 2
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Transcript of Lesson plan environment 2
2nd LESSON PLAN – Environment
Created by Tea Liović Holas and Mirna Prusina
SUBUNIT: Animals in Kopački Rit
Age group 13-14 years old
Time: 90 minutes (two periods)
Resources/Materials: Blackboard and chalk Picture templates for drawing on
computers Computers Projector
New language: duck, goose, deer, boar, turle, snake, eagle, stork and phaesant
Pupils should be able to:
1. reproduce the names of animals they know and that they saw in their life
2. reproduce in English all the words mentioned under “New language”
3. Recognize the sounds of each animal4. Compose 5. follow the teacher’s instructions
6. draw one of the animals
IntroductionIn the beginning teacher explains the students that the lesson will be conducted by two teachers, English and ICT teacher. Students were explained that some parts of the lesson would be done on computers with the help of their ICT teacher.
MotivationTeacher just tells the students the general topic of the lesson-ANIMALS. That is also written on the blackboard. Students should come and write all the animals they can think of. After that teacher asks which of the animals from the bord have they seen live. Tacher now tells students that in the today's lesson they will talk mainly about the animals that live in a nearby nature park Kopački rit. Students give their suggestions about what animals could that be.
Main partActivity one- Students do an exercise on their computers in which they have to look at the pictures of different animals. After they see the name of an animal they have to click on a correct picture. They have 30 seconds to do that. Student who manage to do it in shortest time will get a prize. Animals in the exercise are: duck, goose, deer, boar, turle, snake, eagle, stork and phaesant.
After they finsh the exercise, they have to translate the names of the animals in Croatian
Activity two- Next thing students have to do is recognize the sounds that different animals produce. On their computers they have an exercise in which they hear a sound of an animal, and they have to guess which animal is that, and then we checked if they are right. After they hear all the sounds and connect the sounds with the right animal, next step for the students is to use the programe audicity.
Activity three- Students have the program on their computers, and they have to use it to make their own composition with the animal sounds they heard. They put different animal sounds in the program, and try to make some kind of music or compostition.They have to cut the sounds and put them together using for example echo and other features of the program After they finish we listen to some of their compositions.In this activity students have to use their ict skills, but also their music skills.
Activity four- Students have to use the program LOGO to draw the animals we were talking about. First they get the commands for logo projected on the board, and the teacher just reminds them what each command is for, since they have already used it before
30’Evaluation: In the last activity students have to cobine their knowledge of programming and drawing.Students get the images of all the animals that we were talking about. They can choose which one they want to draw. Using the commands given to them, and looking at the images in front of them they draw the animals on their computers.