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Page 1: Schmidt Games and a Family of Anormal Numbers...Schmidt Games Two players, Alice and Bob, play a Schmidt game on a given set S, as follows: I Alice has a constant 0

Schmidt Games and a Family of AnormalNumbers

Saarik Kalia and Michael Zanger-Tishler

Second Annual MIT PRIMES Conference

May 19, 2012

Page 2: Schmidt Games and a Family of Anormal Numbers...Schmidt Games Two players, Alice and Bob, play a Schmidt game on a given set S, as follows: I Alice has a constant 0

Schmidt Games

Two players, Alice and Bob, play a Schmidt game on a given setS , as follows:

I Alice has a constant 0 < α < 1, and Bob has a constant0 < β < 1.

I Bob begins by choosing an interval B1 ⊂ R.

I Alice then chooses an interval A1 ⊂ B1, such that|A1| = α|B1|.

I Bob then chooses an interval B2 ⊂ A1, such that|B2| = β|A1|.

Page 3: Schmidt Games and a Family of Anormal Numbers...Schmidt Games Two players, Alice and Bob, play a Schmidt game on a given set S, as follows: I Alice has a constant 0

Schmidt Games

Two players, Alice and Bob, play a Schmidt game on a given setS , as follows:

I Alice has a constant 0 < α < 1, and Bob has a constant0 < β < 1.

I Bob begins by choosing an interval B1 ⊂ R.

I Alice then chooses an interval A1 ⊂ B1, such that|A1| = α|B1|.

I Bob then chooses an interval B2 ⊂ A1, such that|B2| = β|A1|.

Page 4: Schmidt Games and a Family of Anormal Numbers...Schmidt Games Two players, Alice and Bob, play a Schmidt game on a given set S, as follows: I Alice has a constant 0

Schmidt Games

Two players, Alice and Bob, play a Schmidt game on a given setS , as follows:

I Alice has a constant 0 < α < 1, and Bob has a constant0 < β < 1.

I Bob begins by choosing an interval B1 ⊂ R.

I Alice then chooses an interval A1 ⊂ B1, such that|A1| = α|B1|.

I Bob then chooses an interval B2 ⊂ A1, such that|B2| = β|A1|.

Page 5: Schmidt Games and a Family of Anormal Numbers...Schmidt Games Two players, Alice and Bob, play a Schmidt game on a given set S, as follows: I Alice has a constant 0

Schmidt Games

Two players, Alice and Bob, play a Schmidt game on a given setS , as follows:

I Alice has a constant 0 < α < 1, and Bob has a constant0 < β < 1.

I Bob begins by choosing an interval B1 ⊂ R.

I Alice then chooses an interval A1 ⊂ B1, such that|A1| = α|B1|.

I Bob then chooses an interval B2 ⊂ A1, such that|B2| = β|A1|.

Page 6: Schmidt Games and a Family of Anormal Numbers...Schmidt Games Two players, Alice and Bob, play a Schmidt game on a given set S, as follows: I Alice has a constant 0

Schmidt Games

Two players, Alice and Bob, play a Schmidt game on a given setS , as follows:

I Alice has a constant 0 < α < 1, and Bob has a constant0 < β < 1.

I Bob begins by choosing an interval B1 ⊂ R.

I Alice then chooses an interval A1 ⊂ B1, such that|A1| = α|B1|.

I Bob then chooses an interval B2 ⊂ A1, such that|B2| = β|A1|.

Page 7: Schmidt Games and a Family of Anormal Numbers...Schmidt Games Two players, Alice and Bob, play a Schmidt game on a given set S, as follows: I Alice has a constant 0

Schmidt Games

Two players, Alice and Bob, play a Schmidt game on a given setS , as follows:

I Alice has a constant 0 < α < 1, and Bob has a constant0 < β < 1.

I Bob begins by choosing an interval B1 ⊂ R.

I Alice then chooses an interval A1 ⊂ B1, such that|A1| = α|B1|.

I Bob then chooses an interval B2 ⊂ A1, such that|B2| = β|A1|.

Page 8: Schmidt Games and a Family of Anormal Numbers...Schmidt Games Two players, Alice and Bob, play a Schmidt game on a given set S, as follows: I Alice has a constant 0

Schmidt Games

I This process repeats infinitely. If the point of convergence∞⋂k=0

Bk =∞⋂k=0

Ak is in S , Alice wins.

I A set S is called (α, β)-winning, if for the given (α, β) and S ,Alice can ensure victory, regardless of how Bob plays.

I For our purposes, if S is not (α, β)-winning, it is (α, β)-losing.

Page 9: Schmidt Games and a Family of Anormal Numbers...Schmidt Games Two players, Alice and Bob, play a Schmidt game on a given set S, as follows: I Alice has a constant 0

Schmidt Games

I This process repeats infinitely. If the point of convergence∞⋂k=0

Bk =∞⋂k=0

Ak is in S , Alice wins.

I A set S is called (α, β)-winning, if for the given (α, β) and S ,Alice can ensure victory, regardless of how Bob plays.

I For our purposes, if S is not (α, β)-winning, it is (α, β)-losing.

Page 10: Schmidt Games and a Family of Anormal Numbers...Schmidt Games Two players, Alice and Bob, play a Schmidt game on a given set S, as follows: I Alice has a constant 0

Schmidt Games

I This process repeats infinitely. If the point of convergence∞⋂k=0

Bk =∞⋂k=0

Ak is in S , Alice wins.

I A set S is called (α, β)-winning, if for the given (α, β) and S ,Alice can ensure victory, regardless of how Bob plays.

I For our purposes, if S is not (α, β)-winning, it is (α, β)-losing.

Page 11: Schmidt Games and a Family of Anormal Numbers...Schmidt Games Two players, Alice and Bob, play a Schmidt game on a given set S, as follows: I Alice has a constant 0

Schmidt Diagrams and Trivial Zones

We will explore the values of (α, β) for which a given set iswinning. We therefore define the Schmidt Diagram of S , D(S), asthe set of all (α, β) for which S is winning.

We can identify two ”trivial zones” which are either winning orlosing for every set by examing Alice or Bob’s ability to center allof their intervals around a common point.

Suppose that S = R\{x}. If 1− 2α + αβ < 0, Bob can ensurevictory as follows:

I Bob centers B1 around x . Let d = |B1|.I The farthest right Alice’s leftmost endpoint can be is at

x + d2 − dα.

I The farthest left Bob’s center can then be isx + d

2 − dα+ dαβ2 . Bob obviously can then maintain the same

center.

Page 12: Schmidt Games and a Family of Anormal Numbers...Schmidt Games Two players, Alice and Bob, play a Schmidt game on a given set S, as follows: I Alice has a constant 0

Schmidt Diagrams and Trivial Zones

We will explore the values of (α, β) for which a given set iswinning. We therefore define the Schmidt Diagram of S , D(S), asthe set of all (α, β) for which S is winning.

We can identify two ”trivial zones” which are either winning orlosing for every set by examing Alice or Bob’s ability to center allof their intervals around a common point.

Suppose that S = R\{x}. If 1− 2α + αβ < 0, Bob can ensurevictory as follows:

I Bob centers B1 around x . Let d = |B1|.I The farthest right Alice’s leftmost endpoint can be is at

x + d2 − dα.

I The farthest left Bob’s center can then be isx + d

2 − dα+ dαβ2 . Bob obviously can then maintain the same

center.

Page 13: Schmidt Games and a Family of Anormal Numbers...Schmidt Games Two players, Alice and Bob, play a Schmidt game on a given set S, as follows: I Alice has a constant 0

Schmidt Diagrams and Trivial Zones

We will explore the values of (α, β) for which a given set iswinning. We therefore define the Schmidt Diagram of S , D(S), asthe set of all (α, β) for which S is winning.

We can identify two ”trivial zones” which are either winning orlosing for every set by examing Alice or Bob’s ability to center allof their intervals around a common point.

Suppose that S = R\{x}. If 1− 2α + αβ < 0, Bob can ensurevictory as follows:

I Bob centers B1 around x . Let d = |B1|.I The farthest right Alice’s leftmost endpoint can be is at

x + d2 − dα.

I The farthest left Bob’s center can then be isx + d

2 − dα+ dαβ2 . Bob obviously can then maintain the same

center.

Page 14: Schmidt Games and a Family of Anormal Numbers...Schmidt Games Two players, Alice and Bob, play a Schmidt game on a given set S, as follows: I Alice has a constant 0

Schmidt Diagrams and Trivial Zones

We will explore the values of (α, β) for which a given set iswinning. We therefore define the Schmidt Diagram of S , D(S), asthe set of all (α, β) for which S is winning.

We can identify two ”trivial zones” which are either winning orlosing for every set by examing Alice or Bob’s ability to center allof their intervals around a common point.

Suppose that S = R\{x}. If 1− 2α + αβ < 0, Bob can ensurevictory as follows:

I Bob centers B1 around x . Let d = |B1|.

I The farthest right Alice’s leftmost endpoint can be is atx + d

2 − dα.

I The farthest left Bob’s center can then be isx + d

2 − dα+ dαβ2 . Bob obviously can then maintain the same

center.

Page 15: Schmidt Games and a Family of Anormal Numbers...Schmidt Games Two players, Alice and Bob, play a Schmidt game on a given set S, as follows: I Alice has a constant 0

Schmidt Diagrams and Trivial Zones

We will explore the values of (α, β) for which a given set iswinning. We therefore define the Schmidt Diagram of S , D(S), asthe set of all (α, β) for which S is winning.

We can identify two ”trivial zones” which are either winning orlosing for every set by examing Alice or Bob’s ability to center allof their intervals around a common point.

Suppose that S = R\{x}. If 1− 2α + αβ < 0, Bob can ensurevictory as follows:

I Bob centers B1 around x . Let d = |B1|.I The farthest right Alice’s leftmost endpoint can be is at

x + d2 − dα.

I The farthest left Bob’s center can then be isx + d

2 − dα+ dαβ2 . Bob obviously can then maintain the same

center.

Page 16: Schmidt Games and a Family of Anormal Numbers...Schmidt Games Two players, Alice and Bob, play a Schmidt game on a given set S, as follows: I Alice has a constant 0

Schmidt Diagrams and Trivial Zones

We will explore the values of (α, β) for which a given set iswinning. We therefore define the Schmidt Diagram of S , D(S), asthe set of all (α, β) for which S is winning.

We can identify two ”trivial zones” which are either winning orlosing for every set by examing Alice or Bob’s ability to center allof their intervals around a common point.

Suppose that S = R\{x}. If 1− 2α + αβ < 0, Bob can ensurevictory as follows:

I Bob centers B1 around x . Let d = |B1|.I The farthest right Alice’s leftmost endpoint can be is at

x + d2 − dα.

I The farthest left Bob’s center can then be isx + d

2 − dα+ dαβ2 . Bob obviously can then maintain the same

center.

Page 17: Schmidt Games and a Family of Anormal Numbers...Schmidt Games Two players, Alice and Bob, play a Schmidt game on a given set S, as follows: I Alice has a constant 0

Trivial ZonesUsing similar logic, we can reach the following conclusions aboutD(S):

I S is dense ⇐⇒ D(S) 6= ∅ =⇒ the region{(α, β) : β ≥ 1

2−α} is winning.

I S is a countable dense set =⇒ D(S) = {(α, β) : β ≥ 12−α}

I S is co-countable =⇒ D(S)C = {(α, β) : β ≤ 2− 1α}

I S 6= R ⇐⇒ D(S)C 6= ∅ =⇒ the region{(α, β) : β ≤ 2− 1

α} is losing.

Page 18: Schmidt Games and a Family of Anormal Numbers...Schmidt Games Two players, Alice and Bob, play a Schmidt game on a given set S, as follows: I Alice has a constant 0

Trivial ZonesUsing similar logic, we can reach the following conclusions aboutD(S):

I S is dense ⇐⇒ D(S) 6= ∅ =⇒ the region{(α, β) : β ≥ 1

2−α} is winning.

I S is a countable dense set =⇒ D(S) = {(α, β) : β ≥ 12−α}

I S is co-countable =⇒ D(S)C = {(α, β) : β ≤ 2− 1α}

I S 6= R ⇐⇒ D(S)C 6= ∅ =⇒ the region{(α, β) : β ≤ 2− 1

α} is losing.

Page 19: Schmidt Games and a Family of Anormal Numbers...Schmidt Games Two players, Alice and Bob, play a Schmidt game on a given set S, as follows: I Alice has a constant 0

Trivial ZonesUsing similar logic, we can reach the following conclusions aboutD(S):

I S is dense ⇐⇒ D(S) 6= ∅ =⇒ the region{(α, β) : β ≥ 1

2−α} is winning.

I S is a countable dense set =⇒ D(S) = {(α, β) : β ≥ 12−α}

I S is co-countable =⇒ D(S)C = {(α, β) : β ≤ 2− 1α}

I S 6= R ⇐⇒ D(S)C 6= ∅ =⇒ the region{(α, β) : β ≤ 2− 1

α} is losing.

Page 20: Schmidt Games and a Family of Anormal Numbers...Schmidt Games Two players, Alice and Bob, play a Schmidt game on a given set S, as follows: I Alice has a constant 0

Trivial ZonesUsing similar logic, we can reach the following conclusions aboutD(S):

I S is dense ⇐⇒ D(S) 6= ∅ =⇒ the region{(α, β) : β ≥ 1

2−α} is winning.

I S is a countable dense set =⇒ D(S) = {(α, β) : β ≥ 12−α}

I S is co-countable =⇒ D(S)C = {(α, β) : β ≤ 2− 1α}

I S 6= R ⇐⇒ D(S)C 6= ∅ =⇒ the region{(α, β) : β ≤ 2− 1

α} is losing.

Page 21: Schmidt Games and a Family of Anormal Numbers...Schmidt Games Two players, Alice and Bob, play a Schmidt game on a given set S, as follows: I Alice has a constant 0

Trivial ZonesUsing similar logic, we can reach the following conclusions aboutD(S):

I S is dense ⇐⇒ D(S) 6= ∅ =⇒ the region{(α, β) : β ≥ 1

2−α} is winning.

I S is a countable dense set =⇒ D(S) = {(α, β) : β ≥ 12−α}

I S is co-countable =⇒ D(S)C = {(α, β) : β ≤ 2− 1α}

I S 6= R ⇐⇒ D(S)C 6= ∅ =⇒ the region{(α, β) : β ≤ 2− 1

α} is losing.

Page 22: Schmidt Games and a Family of Anormal Numbers...Schmidt Games Two players, Alice and Bob, play a Schmidt game on a given set S, as follows: I Alice has a constant 0

Trivial ZonesUsing similar logic, we can reach the following conclusions aboutD(S):

I S is dense ⇐⇒ D(S) 6= ∅ =⇒ the region{(α, β) : β ≥ 1

2−α} is winning.

I S is a countable dense set =⇒ D(S) = {(α, β) : β ≥ 12−α}

I S is co-countable =⇒ D(S)C = {(α, β) : β ≤ 2− 1α}

I S 6= R ⇐⇒ D(S)C 6= ∅ =⇒ the region{(α, β) : β ≤ 2− 1

α} is losing.

Page 23: Schmidt Games and a Family of Anormal Numbers...Schmidt Games Two players, Alice and Bob, play a Schmidt game on a given set S, as follows: I Alice has a constant 0

Lemmas

Here are a few lemmas for Schmidt Games:

I If S is (α, β)-winning, it is also (α′, β′)-winning forαβ = α′β′, α > α′.

I If S is (α, β)-winning, it is also (α(αβ)n, β)-winning forn ∈W.

I If S1 ⊂ S2, then D(S1) ⊆ D(S2).

I D(S1 ∩S2) ⊆ D(S1)∩D(S2) and D(S1 ∪S2) ⊇ D(S1)∪D(S2)

I D(SC ) ⊆ σ(D(S)C ), where SC represents the complement ofS and σ(x , y) = (y , x).

I If F is a locally finite set, S 6= R , and S ∪ F 6= R, thenD(S ∪ F ) = D(S) = D(S\F ).

I If S ′ = kS + c is the set S scaled by a factor of k and shiftedby c , then D(S ′) = D(S).

Page 24: Schmidt Games and a Family of Anormal Numbers...Schmidt Games Two players, Alice and Bob, play a Schmidt game on a given set S, as follows: I Alice has a constant 0

Lemmas

Here are a few lemmas for Schmidt Games:

I If S is (α, β)-winning, it is also (α′, β′)-winning forαβ = α′β′, α > α′.

I If S is (α, β)-winning, it is also (α(αβ)n, β)-winning forn ∈W.

I If S1 ⊂ S2, then D(S1) ⊆ D(S2).

I D(S1 ∩S2) ⊆ D(S1)∩D(S2) and D(S1 ∪S2) ⊇ D(S1)∪D(S2)

I D(SC ) ⊆ σ(D(S)C ), where SC represents the complement ofS and σ(x , y) = (y , x).

I If F is a locally finite set, S 6= R , and S ∪ F 6= R, thenD(S ∪ F ) = D(S) = D(S\F ).

I If S ′ = kS + c is the set S scaled by a factor of k and shiftedby c , then D(S ′) = D(S).

Page 25: Schmidt Games and a Family of Anormal Numbers...Schmidt Games Two players, Alice and Bob, play a Schmidt game on a given set S, as follows: I Alice has a constant 0

Lemmas

Here are a few lemmas for Schmidt Games:

I If S is (α, β)-winning, it is also (α′, β′)-winning forαβ = α′β′, α > α′.

I If S is (α, β)-winning, it is also (α(αβ)n, β)-winning forn ∈W.

I If S1 ⊂ S2, then D(S1) ⊆ D(S2).

I D(S1 ∩S2) ⊆ D(S1)∩D(S2) and D(S1 ∪S2) ⊇ D(S1)∪D(S2)

I D(SC ) ⊆ σ(D(S)C ), where SC represents the complement ofS and σ(x , y) = (y , x).

I If F is a locally finite set, S 6= R , and S ∪ F 6= R, thenD(S ∪ F ) = D(S) = D(S\F ).

I If S ′ = kS + c is the set S scaled by a factor of k and shiftedby c , then D(S ′) = D(S).

Page 26: Schmidt Games and a Family of Anormal Numbers...Schmidt Games Two players, Alice and Bob, play a Schmidt game on a given set S, as follows: I Alice has a constant 0

Lemmas

Here are a few lemmas for Schmidt Games:

I If S is (α, β)-winning, it is also (α′, β′)-winning forαβ = α′β′, α > α′.

I If S is (α, β)-winning, it is also (α(αβ)n, β)-winning forn ∈W.

I If S1 ⊂ S2, then D(S1) ⊆ D(S2).

I D(S1 ∩S2) ⊆ D(S1)∩D(S2) and D(S1 ∪S2) ⊇ D(S1)∪D(S2)

I D(SC ) ⊆ σ(D(S)C ), where SC represents the complement ofS and σ(x , y) = (y , x).

I If F is a locally finite set, S 6= R , and S ∪ F 6= R, thenD(S ∪ F ) = D(S) = D(S\F ).

I If S ′ = kS + c is the set S scaled by a factor of k and shiftedby c , then D(S ′) = D(S).

Page 27: Schmidt Games and a Family of Anormal Numbers...Schmidt Games Two players, Alice and Bob, play a Schmidt game on a given set S, as follows: I Alice has a constant 0

Lemmas

Here are a few lemmas for Schmidt Games:

I If S is (α, β)-winning, it is also (α′, β′)-winning forαβ = α′β′, α > α′.

I If S is (α, β)-winning, it is also (α(αβ)n, β)-winning forn ∈W.

I If S1 ⊂ S2, then D(S1) ⊆ D(S2).

I D(S1 ∩S2) ⊆ D(S1)∩D(S2) and D(S1 ∪S2) ⊇ D(S1)∪D(S2)

I D(SC ) ⊆ σ(D(S)C ), where SC represents the complement ofS and σ(x , y) = (y , x).

I If F is a locally finite set, S 6= R , and S ∪ F 6= R, thenD(S ∪ F ) = D(S) = D(S\F ).

I If S ′ = kS + c is the set S scaled by a factor of k and shiftedby c , then D(S ′) = D(S).

Page 28: Schmidt Games and a Family of Anormal Numbers...Schmidt Games Two players, Alice and Bob, play a Schmidt game on a given set S, as follows: I Alice has a constant 0

Lemmas

Here are a few lemmas for Schmidt Games:

I If S is (α, β)-winning, it is also (α′, β′)-winning forαβ = α′β′, α > α′.

I If S is (α, β)-winning, it is also (α(αβ)n, β)-winning forn ∈W.

I If S1 ⊂ S2, then D(S1) ⊆ D(S2).

I D(S1 ∩S2) ⊆ D(S1)∩D(S2) and D(S1 ∪S2) ⊇ D(S1)∪D(S2)

I D(SC ) ⊆ σ(D(S)C ), where SC represents the complement ofS and σ(x , y) = (y , x).

I If F is a locally finite set, S 6= R , and S ∪ F 6= R, thenD(S ∪ F ) = D(S) = D(S\F ).

I If S ′ = kS + c is the set S scaled by a factor of k and shiftedby c , then D(S ′) = D(S).

Page 29: Schmidt Games and a Family of Anormal Numbers...Schmidt Games Two players, Alice and Bob, play a Schmidt game on a given set S, as follows: I Alice has a constant 0

Lemmas

Here are a few lemmas for Schmidt Games:

I If S is (α, β)-winning, it is also (α′, β′)-winning forαβ = α′β′, α > α′.

I If S is (α, β)-winning, it is also (α(αβ)n, β)-winning forn ∈W.

I If S1 ⊂ S2, then D(S1) ⊆ D(S2).

I D(S1 ∩S2) ⊆ D(S1)∩D(S2) and D(S1 ∪S2) ⊇ D(S1)∪D(S2)

I D(SC ) ⊆ σ(D(S)C ), where SC represents the complement ofS and σ(x , y) = (y , x).

I If F is a locally finite set, S 6= R , and S ∪ F 6= R, thenD(S ∪ F ) = D(S) = D(S\F ).

I If S ′ = kS + c is the set S scaled by a factor of k and shiftedby c , then D(S ′) = D(S).

Page 30: Schmidt Games and a Family of Anormal Numbers...Schmidt Games Two players, Alice and Bob, play a Schmidt game on a given set S, as follows: I Alice has a constant 0

Lemmas

Here are a few lemmas for Schmidt Games:

I If S is (α, β)-winning, it is also (α′, β′)-winning forαβ = α′β′, α > α′.

I If S is (α, β)-winning, it is also (α(αβ)n, β)-winning forn ∈W.

I If S1 ⊂ S2, then D(S1) ⊆ D(S2).

I D(S1 ∩S2) ⊆ D(S1)∩D(S2) and D(S1 ∪S2) ⊇ D(S1)∪D(S2)

I D(SC ) ⊆ σ(D(S)C ), where SC represents the complement ofS and σ(x , y) = (y , x).

I If F is a locally finite set, S 6= R , and S ∪ F 6= R, thenD(S ∪ F ) = D(S) = D(S\F ).

I If S ′ = kS + c is the set S scaled by a factor of k and shiftedby c , then D(S ′) = D(S).

Page 31: Schmidt Games and a Family of Anormal Numbers...Schmidt Games Two players, Alice and Bob, play a Schmidt game on a given set S, as follows: I Alice has a constant 0

Our Set

The set we will examine, denoted by Fb,w , is the set of numbers inwhose base b expansion the digit w appears finitely many times.

For instance, the number 0.4444401235 would be in F5,4.

If we define Zk as the set of numbers which have a w as their kth

decimal place in their base b expansion, then we can define this setas the set of numbers which are in only a finite number of Zk ’s.

Page 32: Schmidt Games and a Family of Anormal Numbers...Schmidt Games Two players, Alice and Bob, play a Schmidt game on a given set S, as follows: I Alice has a constant 0

Our Set

The set we will examine, denoted by Fb,w , is the set of numbers inwhose base b expansion the digit w appears finitely many times.

For instance, the number 0.4444401235 would be in F5,4.

If we define Zk as the set of numbers which have a w as their kth

decimal place in their base b expansion, then we can define this setas the set of numbers which are in only a finite number of Zk ’s.

Page 33: Schmidt Games and a Family of Anormal Numbers...Schmidt Games Two players, Alice and Bob, play a Schmidt game on a given set S, as follows: I Alice has a constant 0

Our Set

The set we will examine, denoted by Fb,w , is the set of numbers inwhose base b expansion the digit w appears finitely many times.

For instance, the number 0.4444401235 would be in F5,4.

If we define Zk as the set of numbers which have a w as their kth

decimal place in their base b expansion, then we can define this setas the set of numbers which are in only a finite number of Zk ’s.

Page 34: Schmidt Games and a Family of Anormal Numbers...Schmidt Games Two players, Alice and Bob, play a Schmidt game on a given set S, as follows: I Alice has a constant 0

Our Set

The set we will examine, denoted by Fb,w , is the set of numbers inwhose base b expansion the digit w appears finitely many times.

For instance, the number 0.4444401235 would be in F5,4.

If we define Zk as the set of numbers which have a w as their kth

decimal place in their base b expansion, then we can define this setas the set of numbers which are in only a finite number of Zk ’s.

Page 35: Schmidt Games and a Family of Anormal Numbers...Schmidt Games Two players, Alice and Bob, play a Schmidt game on a given set S, as follows: I Alice has a constant 0

Winning and Losing ZonesIf Alice can disjoint her intervals from all the Zk ’s beginning with acertain k , she can win. If the set of k for which Bob can containhis intervals in Zk is unbounded, he can win. Therefore:

I The region {(α, β) : α < 12 , αβ ≥

1b , β ≥

1(b−1)(1−2α)} is

winning.I The region {(α, β) : β < 1

b+1 ∨ (β = 1b+1 , logb αβ ∈ Q)} is

losing.I Where b is the base

Page 36: Schmidt Games and a Family of Anormal Numbers...Schmidt Games Two players, Alice and Bob, play a Schmidt game on a given set S, as follows: I Alice has a constant 0

Winning and Losing ZonesIf Alice can disjoint her intervals from all the Zk ’s beginning with acertain k , she can win. If the set of k for which Bob can containhis intervals in Zk is unbounded, he can win. Therefore:

I The region {(α, β) : α < 12 , αβ ≥

1b , β ≥

1(b−1)(1−2α)} is

winning.

I The region {(α, β) : β < 1b+1 ∨ (β = 1

b+1 , logb αβ ∈ Q)} islosing.

I Where b is the base

Page 37: Schmidt Games and a Family of Anormal Numbers...Schmidt Games Two players, Alice and Bob, play a Schmidt game on a given set S, as follows: I Alice has a constant 0

Winning and Losing ZonesIf Alice can disjoint her intervals from all the Zk ’s beginning with acertain k , she can win. If the set of k for which Bob can containhis intervals in Zk is unbounded, he can win. Therefore:

I The region {(α, β) : α < 12 , αβ ≥

1b , β ≥

1(b−1)(1−2α)} is

winning.I The region {(α, β) : β < 1

b+1 ∨ (β = 1b+1 , logb αβ ∈ Q)} is

losing.

I Where b is the base

Page 38: Schmidt Games and a Family of Anormal Numbers...Schmidt Games Two players, Alice and Bob, play a Schmidt game on a given set S, as follows: I Alice has a constant 0

Winning and Losing ZonesIf Alice can disjoint her intervals from all the Zk ’s beginning with acertain k , she can win. If the set of k for which Bob can containhis intervals in Zk is unbounded, he can win. Therefore:

I The region {(α, β) : α < 12 , αβ ≥

1b , β ≥

1(b−1)(1−2α)} is

winning.I The region {(α, β) : β < 1

b+1 ∨ (β = 1b+1 , logb αβ ∈ Q)} is

losing.I Where b is the base

Page 39: Schmidt Games and a Family of Anormal Numbers...Schmidt Games Two players, Alice and Bob, play a Schmidt game on a given set S, as follows: I Alice has a constant 0

Winning and Losing ZonesIf Alice can disjoint her intervals from all the Zk ’s beginning with acertain k , she can win. If the set of k for which Bob can containhis intervals in Zk is unbounded, he can win. Therefore:

I The region {(α, β) : α < 12 , αβ ≥

1b , β ≥

1(b−1)(1−2α)} is

winning.I The region {(α, β) : β < 1

b+1 ∨ (β = 1b+1 , logb αβ ∈ Q)} is

losing.I Where b is the base

Page 40: Schmidt Games and a Family of Anormal Numbers...Schmidt Games Two players, Alice and Bob, play a Schmidt game on a given set S, as follows: I Alice has a constant 0

Future Research

I We can extend the losing region to{(α, β) : β < 1

b ∨ (β = 1b , logb αβ ∈ Q)} for Fb,0 and Fb,b−1.

Can we apply this extension to all other digits?

I Can we show that the digit does not matter?

I Can we find a complete Schmidt Diagram for Fb,w?

I Can we find a complete non-trivial Schmidt Diagram for anyother set?

Page 41: Schmidt Games and a Family of Anormal Numbers...Schmidt Games Two players, Alice and Bob, play a Schmidt game on a given set S, as follows: I Alice has a constant 0

Future Research

I We can extend the losing region to{(α, β) : β < 1

b ∨ (β = 1b , logb αβ ∈ Q)} for Fb,0 and Fb,b−1.

Can we apply this extension to all other digits?

I Can we show that the digit does not matter?

I Can we find a complete Schmidt Diagram for Fb,w?

I Can we find a complete non-trivial Schmidt Diagram for anyother set?

Page 42: Schmidt Games and a Family of Anormal Numbers...Schmidt Games Two players, Alice and Bob, play a Schmidt game on a given set S, as follows: I Alice has a constant 0

Future Research

I We can extend the losing region to{(α, β) : β < 1

b ∨ (β = 1b , logb αβ ∈ Q)} for Fb,0 and Fb,b−1.

Can we apply this extension to all other digits?

I Can we show that the digit does not matter?

I Can we find a complete Schmidt Diagram for Fb,w?

I Can we find a complete non-trivial Schmidt Diagram for anyother set?

Page 43: Schmidt Games and a Family of Anormal Numbers...Schmidt Games Two players, Alice and Bob, play a Schmidt game on a given set S, as follows: I Alice has a constant 0

Future Research

I We can extend the losing region to{(α, β) : β < 1

b ∨ (β = 1b , logb αβ ∈ Q)} for Fb,0 and Fb,b−1.

Can we apply this extension to all other digits?

I Can we show that the digit does not matter?

I Can we find a complete Schmidt Diagram for Fb,w?

I Can we find a complete non-trivial Schmidt Diagram for anyother set?

Page 44: Schmidt Games and a Family of Anormal Numbers...Schmidt Games Two players, Alice and Bob, play a Schmidt game on a given set S, as follows: I Alice has a constant 0

Acknowledgements

I Our mentor, Tue Ly, for assisting us in our research.

I Professor Dmitry Kleinbock for suggesting this project andproviding feedback on our research so far.

I Our parents for their continued support (and driving).

I PRIMES for enabling us to work on this project.

Page 45: Schmidt Games and a Family of Anormal Numbers...Schmidt Games Two players, Alice and Bob, play a Schmidt game on a given set S, as follows: I Alice has a constant 0

Acknowledgements

I Our mentor, Tue Ly, for assisting us in our research.

I Professor Dmitry Kleinbock for suggesting this project andproviding feedback on our research so far.

I Our parents for their continued support (and driving).

I PRIMES for enabling us to work on this project.

Page 46: Schmidt Games and a Family of Anormal Numbers...Schmidt Games Two players, Alice and Bob, play a Schmidt game on a given set S, as follows: I Alice has a constant 0

Acknowledgements

I Our mentor, Tue Ly, for assisting us in our research.

I Professor Dmitry Kleinbock for suggesting this project andproviding feedback on our research so far.

I Our parents for their continued support (and driving).

I PRIMES for enabling us to work on this project.

Page 47: Schmidt Games and a Family of Anormal Numbers...Schmidt Games Two players, Alice and Bob, play a Schmidt game on a given set S, as follows: I Alice has a constant 0

Acknowledgements

I Our mentor, Tue Ly, for assisting us in our research.

I Professor Dmitry Kleinbock for suggesting this project andproviding feedback on our research so far.

I Our parents for their continued support (and driving).

I PRIMES for enabling us to work on this project.