What is “computable”? - CTFM 2019-Chong.pdf · PDF file What is...
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What is “computable”?
• 1 + 1 = 2 is computable.
• 123456789987654321 ∼ (108)109 is computable. • π = 4(1− 13 + 15 − 17 + 19 − 111 + · · · )
= 3.141592653589793238462643383279502884197169 . . . and √
n7 + 1
are computable.
What is “computable”?
• 1 + 1 = 2 is computable.
• 123456789987654321 ∼ (108)109 is computable. • π = 4(1− 13 + 15 − 17 + 19 − 111 + · · · )
= 3.141592653589793238462643383279502884197169 . . . and √
n7 + 1
are computable.
What is “computable”?
• 1 + 1 = 2 is computable.
• 123456789987654321 ∼ (108)109 is computable.
• π = 4(1− 13 + 15 − 17 + 19 − 111 + · · · ) = 3.141592653589793238462643383279502884197169 . . .
and √ n7 + 1
are computable.
What is “computable”?
• 1 + 1 = 2 is computable.
• 123456789987654321 ∼ (108)109 is computable. • π = 4(1− 13 + 15 − 17 + 19 − 111 + · · · )
= 3.141592653589793238462643383279502884197169 . . . and √
n7 + 1
are computable.
What is “computable”?
Algorithm: The heart of computation
• A “computable” operation is prescribed by an algorithm.
• An algorithm is a set of rules that can be executed step by step.
• Algorithm is not just about numerical computation.
• An algorithm for solving ax2 + bx + c = 0:
x = −b±
√ b2 − 4ac
2a
Algorithm: The heart of computation
• A “computable” operation is prescribed by an algorithm.
• An algorithm is a set of rules that can be executed step by step.
• Algorithm is not just about numerical computation.
• An algorithm for solving ax2 + bx + c = 0:
x = −b±
√ b2 − 4ac
2a
Algorithm: The heart of computation
• A “computable” operation is prescribed by an algorithm.
• An algorithm is a set of rules that can be executed step by step.
• Algorithm is not just about numerical computation.
• An algorithm for solving ax2 + bx + c = 0:
x = −b±
√ b2 − 4ac
2a
Algorithm: The heart of computation
• A “computable” operation is prescribed by an algorithm.
• An algorithm is a set of rules that can be executed step by step.
• Algorithm is not just about numerical computation.
• An algorithm for solving ax2 + bx + c = 0:
x = −b±
√ b2 − 4ac
2a
Algorithm: The heart of computation
• A “computable” operation is prescribed by an algorithm.
• An algorithm is a set of rules that can be executed step by step.
• Algorithm is not just about numerical computation.
• An algorithm for solving ax2 + bx + c = 0:
x = −b±
√ b2 − 4ac
2a
Algorithm for bisecting an angle
Euclid (circ. 300 BC)
Elements: Book I, Proposition 9 Algorithm for bisecting an angle with ruler (straightedge) and compass
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Algorithm: A long history
《九章算术》
Nine Chapters on the Mathematical Art (∼ 800 BC–100 AD)
In Chapter 9: Solving a quadratic equation
Algorithm: A long history
Diophantus (210–295 AD)
“Father of algebra”: Solved quadratic equations in his book Arithmetica
Algorithm: A long history
René Descartes
Algebraic formula for solution of a quadratic equation first appeared in his La Geométrie (1637).
Algorithm: The heart of computation
• An algorithm can be simple or complex, short or very long.
• What is solvable (by an algorithm) is determined by the prescribed rules.
Algorithm: The heart of computation
• An algorithm can be simple or complex, short or very long.
• What is solvable (by an algorithm) is determined by the prescribed rules.
Algorithm: The heart of computation
• An algorithm can be simple or complex, short or very long.
• What is solvable (by an algorithm) is determined by the prescribed rules.
Negative solution
• Trisection of an angle is not solvable by ruler and compass. • (Pierre Wentzel (1837)) Every angle constructed using ruler and
compass corresponds to a root of a minimal polynomial of some degree 2n.
• Trisecting an angle is impossible in general since it corresponds to root of a cubic polynomial (e.g. trisecting 20◦ = π/9 not possible).
Negative solution
• Trisection of an angle is not solvable by ruler and compass.
• (Pierre Wentzel (1837)) Every angle constructed using ruler and compass corresponds to a root of a minimal polynomial of some degree 2n.
• Trisecting an angle is impossible in general since it corresponds to root of a cubic polynomial (e.g. trisecting 20◦ = π/9 not possible).
Negative solution
• Trisection of an angle is not solvable by ruler and compass. • (Pierre Wentzel (1837)) Every angle constructed using ruler and
compass corresponds to a root of a minimal polynomial of some degree 2n.
• Trisecting an angle is impossible in general since it corresponds to root of a cubic polynomial (e.g. trisecting 20◦ = π/9 not possible).
Negative solution
• Trisection of an angle is not solvable by ruler and compass. • (Pierre Wentzel (1837)) Every angle constructed using ruler and
compass corresponds to a root of a minimal polynomial of some degree 2n.
• Trisecting an angle is impossible in general since it corresponds to root of a cubic polynomial (e.g. trisecting 20◦ = π/9 not possible).
Negative solution
• Solution of a polynomial of degree ≥ 5 by the method of radicals is not possible.
• Evariste Galois (1812–1832)
Created Galois Theory (published 1846)) that revolutionized algebra.
Negative solution
• Solution of a polynomial of degree ≥ 5 by the method of radicals is not possible.
• Evariste Galois (1812–1832)
Created Galois Theory (published 1846)) that revolutionized algebra.
A key question: I. Existence
• Given that a mathematical problem has a solution, how does one “compute” a solution?
• Example.
If f is a continuous function and f (a) < 0 < f (b), then f (c) = 0 for some c ∈ [a, b].
How to find c?
A key question: I. Existence
• Given that a mathematical problem has a solution, how does one “compute” a solution?
• Example.
If f is a continuous function and f (a) < 0 < f (b), then f (c) = 0 for some c ∈ [a, b].
How to find c?
A key question: I. Existence
• Given that a mathematical problem has a solution, how does one “compute” a solution?
• Example.
If f is a continuous function and f (a) < 0 < f (b), then f (c) = 0 for some c ∈ [a, b].
How to find c?
Alan Turing (1912–1954)
Formulated the concept of algorithm and computation on a Turing machine
Turing machine: Basic model of computation
Basic facts about TM
• A Turing machine (TM) is defined by a set of instructions. • Not every input has an output, and different inputs may have the
same output. • Different TMs may perform the same task. • We can “code” a problem into a TM.
Example: A TM that on input a, b, c
Outputs “1” if ax2 + bx + c = 0 has a real number solution
Outputs “0” otherwise.
Basic facts about TM
• A Turing machine (TM) is defined by a set of instructions.
• Not every input has an output, and different inputs may have the same output.
• Different TMs may perform the same task. • We can “code” a problem into a TM.
Example: A TM that on input a, b, c
Outputs “1” if ax2 + bx + c = 0 has a real number solution
Outputs “0” otherwise.
Basic facts about TM
• A Turing machine (TM) is defined by a set of instructions. • Not every input has an output, and different inputs may have the
same output.
• Different TMs may perform the same task. • We can “code” a problem into a TM.
Example: A TM that on input a, b, c
Outputs “1” if ax2 + bx + c = 0 has a real number solution
Outputs “0” otherwise.
Basic facts about TM
• A Turing machine (TM) is defined by a set of instructions. • Not every input has an output, and different inputs may have the
same output. • Different TMs may perform the same task.
• We can “code” a problem into a TM. Example: A TM that on input a, b, c
Outputs “1” if ax2 + bx + c = 0 has a real number solution
Outputs “0” otherwise.
Basic facts