Unit 03 – Vocabulary and Equations – Vectors, Projectile...

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23 Unit 03 – Vocabulary and Equations – Vectors, Projectile Motion & Impulse/Momentum Vocabulary: previous vocabulary scale above (or below) the horizon pythagorean theorem soh-cah-toa horizontal component vertical component horizon, ground speed air speed, wind speed range (Δx) parabolic path resolve, resultant magnitude, direction momentum, impulse elastic collision bouncy collision inelastic collision sticky collision energy of deformation conservation of kinetic energy Equation a t vi vf y vyf = vyi + at (vyi + vyf) y = ───── t 2 y = vyit + ½at 2 vyf 2 = vyi 2 + 2ay x = v x t p = mv p i = p f I = Δp = mΔv = FΔt v x = v cosƟ v yi = v sinƟ 60 mph = 27 m/s Unit Objectives - Williams 1. I understand all the vocabulary & math of this unit and all demos, videos, equations, and class assignments 2. I remember objectives & vocabulary from previous units. 3. I can scale things, use scales with representations like maps, and use arrows and length to represent vectors correctly 4. I can add and subtract vectors both mathematically and graphically using head-to-tail or parallelograms 5. I can use vector addition to find relative motions such as boats relative to shore or plane relative to ground 6. I can apply trig to resolve vectors and come up with resultants always using "degree mode" 7. I know which measurement types are vectors & which are scalars and the product of vector and scalar is a vector 8. I understand and apply trig to the individual problem and how it is depicted. For example: v x = v cosƟ is true only where Ɵ represents the angle relative to the horizon. 9. I know projectile motion assumptions, can contrast it with terminal velocity/freefall & know conceptually how air resistance or external forces beyond gravity alone would change the motion 10. I know for projectiles a y and v x are constant, a x is zero, v f = -v i , and max height is when v y = 0, but it doesn't "stop" 11. I know and can apply independence of X and Y motion to solve numeric and conceptual problems 12. I am aware of a projectile's constant X motion and constantly changing Y motion with time tying them together 13. I can make, explain, understand & use initial & final motion triangles for a projectile showing v, v i , v x ,Ɵ 14. I know angles that maximize range, hang time, maximum height, etc. & complementary angles have the same ranges 15. I know and can apply both the mapping and horizon methods for vectors 16. I can solve horizontal projectile problems 17. I can solve problems involving projectiles launched at angles 18. I can compute momentum, know it's conserved and can contrast it with impulse 19. Using momentum conservation, I analyze collision problems, finding final velocities 20. I understand what impulse is and can apply it to find applied forces, contact times, etc. 21. I can use principles of impulse and momentum to understand the effects of longer collision times on forces 22. I know equal impulses don't mean equal consequences, like landing on a cushion or a semi-truck crashing into a car 23. I can analyze impulse and momentum equations from graphical information DuPage ROE Objectives 101. I can distinguish between scalar and vector quantities. 102. I can differentiate between accelerated and constant velocity motion. 103. I can describe and analyze motion based on graphs, numeric data, words, and diagrams. 104. I can differentiate between speeding up, slowing down, and change in direction, based on the direction of velocity and acceleration. 105. I can recognize the independence of X and Y variables in 2-dimension problems. 106. I can determine the range of a horizontally launched projectile given initial launch conditions. 107. I can justify that if the only force acting on an object is gravity, it will have the same constant downward acceleration regardless of mass, velocity or position. 108. I can apply the various kinematics equations in one and two dimension. 301. I can identify momentum as the product of mass and velocity. 302. I can calculate the change in momentum (impulse) of one object which is acted on by a net external force. 303. I can analyze the momentum of a system of objects in one dimension. 304. I can distinguish between elastic and inelastic collisions 305. I can solve problems using conservation of momentum where the net external force is zero.

Transcript of Unit 03 – Vocabulary and Equations – Vectors, Projectile...

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Unit 03 – Vocabulary and Equations – Vectors, Projectile Motion & Impulse/Momentum

Vocabulary: previous vocabulary scale above (or below) the horizon pythagorean theorem soh-cah-toa horizontal component vertical component horizon, ground speed air speed, wind speed range (Δx)

parabolic path resolve, resultant magnitude, direction momentum, impulse elastic collision bouncy collision inelastic collision sticky collision energy of deformation conservation of kinetic energy

Equation a t vi vf ∆y

vyf = vyi + at

(vyi + vyf) ∆y = ───── t 2

∆y = vyit + ½at2 vyf

2 = vyi2 + 2a∆y

∆x = vx t p = mv pi = pf I = Δp = mΔv = FΔt vx = v cosƟ vyi = v sinƟ 60 mph = 27 m/s

Unit Objectives - Williams 1. I understand all the vocabulary & math of this unit and all demos, videos, equations, and class assignments 2. I remember objectives & vocabulary from previous units. 3. I can scale things, use scales with representations like maps, and use arrows and length to represent vectors correctly 4. I can add and subtract vectors both mathematically and graphically using head-to-tail or parallelograms 5. I can use vector addition to find relative motions such as boats relative to shore or plane relative to ground 6. I can apply trig to resolve vectors and come up with resultants always using "degree mode" 7. I know which measurement types are vectors & which are scalars and the product of vector and scalar is a vector 8. I understand and apply trig to the individual problem and how it is depicted. For example: vx = v cosƟ is true only where Ɵ

represents the angle relative to the horizon. 9. I know projectile motion assumptions, can contrast it with terminal velocity/freefall & know conceptually how air

resistance or external forces beyond gravity alone would change the motion 10. I know for projectiles ay and vx are constant, ax is zero, vf = -vi, and max height is when vy = 0, but it doesn't "stop" 11. I know and can apply independence of X and Y motion to solve numeric and conceptual problems 12. I am aware of a projectile's constant X motion and constantly changing Y motion with time tying them together 13. I can make, explain, understand & use initial & final motion triangles for a projectile showing v, vi, vx ,Ɵ 14. I know angles that maximize range, hang time, maximum height, etc. & complementary angles have the same ranges 15. I know and can apply both the mapping and horizon methods for vectors 16. I can solve horizontal projectile problems 17. I can solve problems involving projectiles launched at angles 18. I can compute momentum, know it's conserved and can contrast it with impulse 19. Using momentum conservation, I analyze collision problems, finding final velocities 20. I understand what impulse is and can apply it to find applied forces, contact times, etc. 21. I can use principles of impulse and momentum to understand the effects of longer collision times on forces 22. I know equal impulses don't mean equal consequences, like landing on a cushion or a semi-truck crashing into a car 23. I can analyze impulse and momentum equations from graphical information DuPage ROE Objectives 101. I can distinguish between scalar and vector quantities. 102. I can differentiate between accelerated and constant velocity motion. 103. I can describe and analyze motion based on graphs, numeric data, words, and diagrams. 104. I can differentiate between speeding up, slowing down, and change in direction, based on the direction of velocity and acceleration. 105. I can recognize the independence of X and Y variables in 2-dimension problems. 106. I can determine the range of a horizontally launched projectile given initial launch conditions. 107. I can justify that if the only force acting on an object is gravity, it will have the same constant downward acceleration regardless of mass, velocity or position. 108. I can apply the various kinematics equations in one and two dimension. 301. I can identify momentum as the product of mass and velocity. 302. I can calculate the change in momentum (impulse) of one object which is acted on by a net external force. 303. I can analyze the momentum of a system of objects in one dimension. 304. I can distinguish between elastic and inelastic collisions 305. I can solve problems using conservation of momentum where the net external force is zero.