Onlabs: 3D Game for Distance Laboratory

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  • Onlabs: 3D Game for Distance Laboratory Training

    Vasilis Zafeiropoulos

    Dimitris Kalles

    Argyro Sgourou

    Achilles Kameas

    HELLENIC OPEN UNIVERSITYSchool of Science and Technology

  • How we learn(with a pinch of salt )


  • n-site laboratory practice- no plain sailing

    Large number of trainees

    Short time for training

    Lab equipment not really completely available (sensitive, wear and tear, consumables)

    Risks of accidents (health and maintenance)


  • n-site laboratory practice- in a more difficult context

    Natural Sciences Education at HOU

    4 years: 12 modules x 20 ECTS

    5 counselling sessions x 4 hours

    2 on-site lab sessions x 3 subjects

    Biology, Chemistry, Physics

    1 session = 1 week x 5 days x 8-10 hours

    2-3 supervisors per 15 students

    2nd-3rd year of studies

    Expected graduation rate < 20%


  • Purposes

    Decongestion of real labs

    Familiarizing oneself with equipment - safely

    Protection of lab equipment from damages

    Accommodating unlimited trial & error testing

    . (hopefully) leading to .

    (more) Pleasant training process

    (more) Effective learning


  • About Onlabs

    Simulation of a real Biology Lab

    Main characteristics:




    Genre: Modern Adventure Games


  • Screenshots (1)


  • Screenshots (2)


  • Screenshots (3)


  • Onlabs simulation demo

    . Use of Optical Microscope1. Configuration of the microscope (e.g. adjusting light, iris, lenses)

    2. Creation of a test concoction (a slide with a piece of paper and water on it)

    3. Microscoping with all objectives lenses

    . Dilution preparation1. Use of the electric scale with various powder quantities

    2. Use of electric pipette for drawing and pouring precise quantities of fluids

    3. Use of magnetic stirrer for fully dissolving and stirring the components of a dilution

    4. Titration of the final dilution

    ...and even more coming up!


  • Next steps

    Simulation of more instruments/experiments At biology lab

    Simulation at chemistry (and, maybe, physics) Simulation at other study modules

    Fully-fledged context-sensitive scoring Playing, Learning, Assessing, Examining With/without tutor

    Integration with instruction practices Editing Wizards Tutoring Agents


  • The grand goal

    Improve access to laboratory education by reducing its cost

    Elevate at-a-distance lab education to at least the same level of learning effectiveness compared to on-site lab education


  • Visit us at:


    This project has been co-financed by the EuropeanUnion (European Social Fund ESF) and Greek nationalfunds through the Operational Program "Education andLifelong Learning" of the National Strategic ReferenceFramework (NSRF) (Funding Program: HOU).