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### Transcript of Maths history games

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Lets organize THE mathematical -historical game in OUR SCHOOL

Instructions

, , ATHENS

The students after having won in each game they gain a letter of the word ATHENS

, Koutso (Hopscitch) A game that develops kinesthetic skills, and skills of orientation and numbering. "Patterns"The Patterns can be numerical - geometrical and mixed. Their mathematical value is that they hide sequences and functions. Students discover the regularity, the rule, the rhythm and the repetition of the patterns. They can also continue or make their own Patterns. . , . , , , .

- - , ( ) , Broken calculatorIt is a game based on a calculator, in which we have put out of work some keys (that's why we call it broken). With the keys of numbers that work, the students have to form some numbers and solve the exercises.

"Snakes and ladders"The mathematical aim is the straight numbering. The students learn how to count numbers one by one, sequentially or by jumping. They also become familiar with the dice whose the six seats are from the number one to six. It is a probability game because if someone is eaten by the snake, he loses.11

. -, . . , , . TRIAS . , , . . . , , . . (, , ) . , .The strategy game called TRIAS is the ancestor of the famous game Tic Tac Toe. It s about an ancient Greek game, which according to the Byzantine era it was called Triodin. It was the most simple of the spiritually diagrammer games. It can be played by two players. Each one can use three pawns of different color, or different shape. Then a draw is used to find out the player whos going to start first. Each player is trying to form a straight line, by placing his pawns in the appropriate spots. He has the right to move every pawn he wants, only once. Moreover, he is trying to block his opponent to form a straight line with his own three pawns. The player who manages to form his pawns in the straight line(horizontal, vertically, or diagonal) wins . The game can be repeated. The game can also be played in the school yard, where pawns can be the students themselves.

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14 . , ; , . , . 14 . "STOMACHION" of ArchimedesThe game "Stomachion" was invented by Archimedes and is considered the ancestor of the Chinese game now known as 'Tangram'. Consider only how old it is ! Perhaps it is the oldest in the world. Archimedes lived in the period from 287 BC to 212 BC. This is one of the most interesting ancient Greek games.Its pedagogical and mathematical value focuses on Geometry, Surface and Area. The shapes resulting by using all 14 pieces of the game, is of the same area.The square consists of 14 figures .The question posed by Archimedes was in how many ways can we combine these figures in order to form a square again ? They say the problem is so difficult that if someone tries to solve it, he will get so much upset and angry that would feel pain in his stomach.It is also impressive the number of the possible figures that we can construct combining all of the 14 pieces. The number is infinite.