Lighting and Photometric Stereocseweb.ucsd.edu/classes/wi06/cse252a/lec7.pdfPhotometric Stereo with...
Transcript of Lighting and Photometric Stereocseweb.ucsd.edu/classes/wi06/cse252a/lec7.pdfPhotometric Stereo with...
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CS252A, Winter 2006 Computer Vision I
Lighting andPhotometric Stereo
Computer Vision ICSE252ALecture 7
CS252A, Winter 2006 Computer Vision I
Photometric Stereo
• HW2 will be on web later today
CS252A, Winter 2006 Computer Vision I
Last lecture in a nutshell
CSE 252A, Winter 2006βα
δδπ
δδ coscos
'4'3
2
AAL
zd
APE ⎟
⎠⎞
⎜⎝⎛== Image Irradiance
Radiometry of thin lensesRadiometry of thin lenses
2
'coscos
'⎟⎠⎞
⎜⎝⎛=
zz
AA
βα
δδ
( )3
2
2
2
cos4cos/
cos4
απααπ
⎟⎠⎞
⎜⎝⎛==Ω
zd
zd
βαδπβδδ coscos4
cos 32
ALzdALP ⎟⎠⎞
⎜⎝⎛=Ω=
LzdE
⎥⎥⎦
⎤
⎢⎢⎣
⎡⎟⎠⎞
⎜⎝⎛= απ 4
2
cos4
E: Image irradianceL: emitted radianced : Lens diameterZ: depthα: Angle of patch from optical axis
( ) ( )22 cos/cos
cos/'cos'
αβδ
ααδδω
zA
zA
==
δA
δA’
CSE 252A, Winter 2006
BRDFBRDFWith assumptions in previous slide• Bi-directional Reflectance
Distribution Function ρ(θin, φin ; θout, φout)
•• Ratio of incident irradiance to Ratio of incident irradiance to emitted radianceemitted radiance
• Function of– Incoming light direction:
θin , φin– Outgoing light direction:
θout , φout
n̂(θin,φin)
(θout,φout)
( ) ( )( ) ωθφθφθφθφθρ
dxLxLx
ininini
outoutooutoutinin cos,;
,;,;,; =
CSE 252A, Winter 2006
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CSE 252A, Winter 2006
Light sources, shading, shadowsLight sources, shading, shadows• Lighting
– Nearby• Point Sources• Line sources• Area sources• Function on 4-D space
– Distant• Point sources• Function on sphere• Spherical Harmonics
• Shadows
CSE 252A, Winter 2006
Standard nearby point source modelStandard nearby point source model
• N is the surface normal• ρ is diffuse (Lambertian)
albedo• S is source vector - a
vector from x to the source, whose length is the intensity term
– works because a dot-product is basically a cosine
( ) ( ) ( )( ) ⎟
⎟⎠
⎞⎜⎜⎝
⎛ •2xr
xSxNxdρ
NS
CSE 252A, Winter 2006
Line sources Line sources
radiosity due to line source varies with inverse distance, if the source is long enough
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Area sourcesArea sources• Examples: diffuser boxes,
white walls.• The radiosity at a point due to
an area source is obtained by adding up the contribution over the section of view hemisphere subtended by the source
– change variables and add up over the source
• See Forsyth & Ponce or a graphics text for details.
CSE 252A, Winter 2006
Standard distant point source modelStandard distant point source model
• Assume that all points in the scene are close to each other with respect to the distance to the source. Then the source direction doesn’t vary much over the scene, and the distance doesn’t vary much either. We can roll the constants together to get:
( ) ( )( )SxNxd •ρN
S
CSE 252A, Winter 2006
Illumination in terms of Spherical Illumination in terms of Spherical HarmonicsHarmonics
m=-1m=-2 m=0 m=1 m=2
l=0
l=1
l=2
.
, ( , )l mY θ ϕ
xy z
xy yz 23 1z − zx 2 2x y−
1
Band
, ,0
( , ) ( , )l
l m l ml m l
L L Yθ φ θ φ∞
= =−
=∑ ∑
Express lighting L as sum spherical harmonics Yl,m(θ,Φ)
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Shadows cast by a point sourceShadows cast by a point source
• A point that can’t see the source is in shadow• For point sources, the geometry is simple
Cast Shadow
Attached Shadow
CS252A, Winter 2006 Computer Vision I
Area Source Shadows
1. Fully illuminated2. Penumbra3. Umbra (shadow)
CS252A, Winter 2006 Computer Vision IFigure from “Mutual Illumination,” by D.A. Forsyth and A.P. Zisserman, Proc. CVPR, 1989, copyright 1989 IEEE
At the top, geometry of a gutter with triangular cross-section; below, predicted radiositysolutions, scaled to lie on top of each other, for different albedos of the geometry. When albedo is close to zero, shading follows a local model; when it is close to one, there are substantial reflexes.
CS252A, Winter 2006 Computer Vision I
Irradiance observed in an image of this geometry for a real white gutter.
Figure from “Mutual Illumination,” by D.A. Forsyth and A.P. Zisserman, Proc. CVPR, 1989, copyright 1989 IEEE
CS252A, Winter 2006 Computer Vision I
Photometric Stereo
CS252A, Winter 2006 Computer Vision I
Shading reveals 3-D surface geometry
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• Shape-from-shading: Use just one image to recover shape. Requires knowledge of light source direction and BRDF everywhere. Too restrictive to be useful.
• Photometric stereo: Single viewpoint, multiple images under different lighting.
1. Arbitrary known BRDF, known lighting2. Lambertian BRDF, known lighting3. Lambertian BRDF, unknown lighting.
CS252A, Winter 2006 Computer Vision I
An example of photometric stereo
Input ImagesInput Images
CS252A, Winter 2006 Computer Vision I CS252A, Winter 2006 Computer Vision I
Photometric Stereo:General BRDF
and Reflectance Map
CS252A, Winter 2006 Computer Vision I
Coordinate system
x
y
f(x,y)
Surface: s(x,y) =(x,y, f(x,y))Tangent vectors:
⎟⎟⎠
⎞⎜⎜⎝
⎛∂∂
=∂
∂
⎟⎠⎞
⎜⎝⎛
∂∂
=∂
∂
yf
yyxs
xf
xyxs
,1,0),(
,0,1),(Normal vector
⎟⎟⎠
⎞⎜⎜⎝
⎛−
∂∂
∂∂
=
×=∂∂
×∂∂
=
1,,yf
xf
ssys
xs
yxn
CS252A, Winter 2006 Computer Vision I
Coordinate system
x
y
f(x,y)
Normal vectorT
yf
xf
ys
xs
⎟⎟⎠
⎞⎜⎜⎝
⎛−
∂∂
∂∂
=∂∂
×∂∂
= 1,,nyfq
xfp
∂∂
=∂∂
= ,
Gradient Space: (p,q)
n
( )Tqpqp
1,,1
1ˆ22
−++
=n
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CS252A, Winter 2006 Computer Vision I
Image Formation
For a given point A on the surface, the image irradiance E(x,y) is a function of
1. The BRDF at A 2. The surface normal at A3. The direction of the light source
ns
.
a
E(x,y)
A
CS252A, Winter 2006 Computer Vision I
Reflectance Map
Let the BRDF be the same at all points on the surface, and let the light direction s be a constant.
1. Then image irradiance is a function of only the direction of the surface normal.
2. In gradient space, we have E(p,q).
ns
a
E(x,y)
CS252A, Winter 2006 Computer Vision I
Example Reflectance Map: Lambertian surface
For lighting from front
E(p,q)
CS252A, Winter 2006 Computer Vision I
Light Source Direction, expressed in gradient space.
CS252A, Winter 2006 Computer Vision I
Reflectance Map of Lambertian Surface
What does the intensity (Irradiance) of one pixel in one image tell us?It constrains normal to a curve
E.g., Normal lies on this curve
CS252A, Winter 2006 Computer Vision I
Two Light SourcesTwo reflectance maps
Emeasured2
Emeasured1
A third image would disambiguate match
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Reflectance Map of Lambertian + Specular Surface
CS252A, Winter 2006 Computer Vision I
Photometric stereo: Step1
1. Acquire three images with known light source direction.
2. Using known source direction & BRDF, construct reflectance map for each direction.
3. For each pixel location (x,y), find (p,q) as the intersection of the three curves.
4. This is the surface normal at pixel (x,y). Over image, this is normal field.
CS252A, Winter 2006 Computer Vision I
Normal Field
CS252A, Winter 2006 Computer Vision I
Plastic Baby Doll: Normal Field
CS252A, Winter 2006 Computer Vision I
Next step:Go from normal field to surface
CS252A, Winter 2006 Computer Vision I
Recovering the surface f(x,y)Many methods: Simplest approach1. From estimate n =(nx,ny,nz), p=nx/nz, q=ny/nz2. Integrate p=df/dx along a row (x,0) to get f(x,0)3. Then integrate q=df/dy along each column
starting with value of the first row
f(x,0)
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CS252A, Winter 2006 Computer Vision I
What might go wrong?
• Height z(x,y) is obtained by integration along a curve from (x0, y0).
• If one integrates the derivative field along any closed curve, on expects to get back to the starting value.
• Might not happen because of noisy estimates of (p,q)
∫ ++=),(
),(00
00
)(),(),(yx
yx
qdypdxyxzyxz
CS252A, Winter 2006 Computer Vision I
What might go wrong?
yf
xxf
y ∂∂
∂∂
=∂∂
∂∂
xq
yp
∂∂
=∂∂
Integrability. If f(x,y) is the height function, we expect that
In terms of estimated gradient space (p,q), this means:
But since p and q were estimated indpendentlyat each point as intersection of curves on three reflectance maps, equality is not going to exactly hold
CS252A, Winter 2006 Computer Vision I
Horn’s Method[ “Robot Vision, B.K.P. Horn, 1986 ]
• Formulate estimation of surface height z(x,y) from gradient field by minimizing cost functional:
where (p,q) are estimated components of the gradient while zx and zy are partial derivatives of best fit surface
• Solved using calculus of variations – iterative updating
• z(x,y) can be discrete or represented in terms of basis functions.
• Integrability is naturally satisfied.
dxdyqzpz yx22
Image
)()( −+−∫∫
CS252A, Winter 2006 Computer Vision I
We stopped here, but rest of slides are included for those looking to get a head start on the next assignment.
CS252A, Winter 2006 Computer Vision I
II. Photometeric Stereo:Lambertian Surface,
Known Lighting
CS252A, Winter 2006 Computer Vision I
Lambertian Surface
At image location (u,v), the intensity of a pixel x(u,v) is:
e(u,v) = [a(u,v) n(u,v)] · [s0s ]= b(u,v) · s
where• a(u,v) is the albedo of the surface projecting to (u,v).• n(u,v) is the direction of the surface normal.• s0 is the light source intensity.• s is the direction to the light source.
n̂ŝ
^ ^
a
e(u,v)
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CS252A, Winter 2006 Computer Vision I
Lambertian Photometric stereo• If the light sources s1, s2, and s3 are known, then
we can recover b from as few as three images. (Photometric Stereo: Silver 80, Woodham81).
[e1 e2 e3 ] = bT[s1 s2 s3 ]
• i.e., we measure e1, e2, and e3 and we know s1, s2, and s3. We can then solve for b by solving a linear system.
• Normal is: n = b/|b|, albedo is: |b|[ ][ ] 1321 −= 321T sssb eee
CS252A, Winter 2006 Computer Vision I
What if we have more than 3 Images?Linear Least Squares
[e1 e2 e3 ] = bT[s1 s2 s3 ]
Rewrite as e = Sb
wheree is n by 1b is 3 by 1S is n by 3
Let the residual ber=e-Sb
Squaring this: r2 = rTr = (e-Sb)T (e-Sb)
= eTe - 2bTSTe + bTSTSb
(r2)b=0 - zero derivative is a necessary condition for a minimum, or-2STe+2STSb=0;
Solving for b gives
b= (STS)-1STe
CS252A, Winter 2006 Computer Vision I
Input Images
CS252A, Winter 2006 Computer Vision I
Recovered albedo
CS252A, Winter 2006 Computer Vision I
Recovered normal field
CS252A, Winter 2006 Computer Vision I
Surface recovered by integration
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CS252A, Winter 2006 Computer Vision I
Lambertian Photometric Stereo
CS252A, Winter 2006 Computer Vision I
Reconstruction with albedo map
CS252A, Winter 2006 Computer Vision I
Without the albedo map
CS252A, Winter 2006 Computer Vision I
Another person
CS252A, Winter 2006 Computer Vision I
No Albedo map
CS252A, Winter 2006 Computer Vision I
III. Photometric Stereo with unknown lighting and Lambertian surfaces
Covered in Illumination cone slides