Kinematics & Dynamics - Princeton · PDF file7 Summary of Kinematics • Forward...
date post
04-Jun-2018Category
Documents
view
235download
0
Embed Size (px)
Transcript of Kinematics & Dynamics - Princeton · PDF file7 Summary of Kinematics • Forward...
1
Kinematics &Dynamics
Thomas Funkhouser
Princeton University
C0S 426, Fall 2000
Overview
Kinematics Considers only motion Determined by positions, velocities, accelerations
Dynamics Considers underlying forces Compute motion from initial conditions and physics
2
Example: 2-Link Structure
Two links connected by rotational joints
1
2
X = (x,y)
2
1
(0,0)
End-Effector
Forward Kinematics
Animator specifies joint angles: 1 and 2 Computer finds positions of end-effector: X
))sin(sin),cos(cos( 2121121211 ++++= llllX
1
2
X = (x,y)
2
1
(0,0)
3
Forward Kinematics
Joint motions can be specified by spline curves
1
2
X = (x,y)
2
1
(0,0)
2
1
t
Forward Kinematics
Joint motions can be specified by initial conditionsand velocities
1
2
X = (x,y)
2
1
(0,0)
1.02.1
250)0(60)0(
21
21
==
==
dt
d
dt
d
4
Example: 2-Link Structure
What if animator knows position of end-effector
1
2
X = (x,y)
2
1
(0,0)
End-Effector
Inverse Kinematics
Animator specifies end-effector positions: X
Computer finds joint angles: 1 and 2:
xllyl
yllxl
))cos(())sin((
))cos(()sin((
22122
221221 ++
++=
1
2
X = (x,y)2
1
(0,0)
+= 21
22
21
221
2 cos ll
llxx
2
5
Inverse Kinematics
End-effector postions can be specified by splinecurves
1
2
X = (x,y)
2
1
(0,0)
y
x
t
Inverse Kinematics
Problem for more complex structures System of equations is usually under-defined Multiple solutions
1
2
2
1
(0,0)
X = (x,y)
3
3
Three unknowns: 1, 2 , 3Two equations: x, y
6
Inverse Kinematics
Solution for more complex structures: Find best solution (e.g., minimize energy in motion) Non-linear optimization
1
2
2
1
(0,0)
X = (x,y)
3
3
Inverse Kinematics
Fujito, Milliron, Ngan, & SanockiPrinceton University
Ballboy
7
Summary of Kinematics
Forward kinematics Specify conditions (joint angles)
Compute positions of end-effectors
Inverse kinematics Goal-directed motion Specify goal positions of end effectors
Compute conditions required to achieve goals
Inverse kinematics provides easier specification for many animation tasks,but it is computationally more difficult
Inverse kinematics provides easier specification for many animation tasks,but it is computationally more difficult
Overview
Kinematics Considers only motion Determined by positions, velocities, accelerations
Dynamics Considers underlying forces Compute motion from initial conditions and physics
8
Dynamics
Simulation of physics insures realism of motion
Lasseter 87
Spacetime Constraints
Animator specifies constraints: What the characters physical structure is
e.g., articulated figure What the character has to do
e.g., jump from here to there within time t What other physical structures are present
e.g., floor to push off and land How the motion should be performed
e.g., minimize energy
9
Spacetime Constraints
Computer finds the best physical motionsatisfying constraints
Example: particle with jet propulsion x(t) is position of particle at time t f(t) is force of jet propulsion at time t Particles equation of motion is:
Suppose we want to move from a to b within t0 to t1with minimum jet fuel:
0 = mgfmx
dttft
t1
0
2)(Minimize subject to x(t0)=a and x(t1)=bWitkin & Kass 88
Spacetime Constraints
Discretize time steps:
02
2
11 =
+= + mgf
h
xxxxm i
iiii
2i
ifhMinimize subject to x0=a and x1=b
211
1
2
h
xxxx
h
xxx
iiii
iii
+
+=
=
Witkin & Kass 88
10
Spacetime Constraints
Solve withiterativeoptimizationmethods
Witkin & Kass 88
Spacetime Constraints
Advantages: Free animator from having to specify details of
physically realistic motion with spline curves Easy to vary motions due to new parameters
and/or new constraints
Challenges: Specifying constraints and objective functions Avoiding local minima during optimization
11
Spacetime Constraints
Adapting motion:
Witkin & Kass 88
Heavier Base
Original Jump
Spacetime Constraints
Adapting motion:
Witkin & Kass 88
Hurdle
12
Spacetime Constraints
Adapting motion:
Witkin & Kass 88
Ski Jump
Spacetime Constraints
Editing motion:
Li et al. 99
13
Spacetime Constraints
Morphing motion:
Gleicher 98
Spacetime Constraints
Advantages: Free animator from having to specify details of
physically realistic motion with spline curves Easy to vary motions due to new parameters
and/or new constraints
Challenges: Specifying constraints and objective functions! Avoiding local minima during optimization
14
Dynamics
Other physical simulations:" Rigid bodies# Soft bodies$ Cloth% Liquids& Gases' etc.
Hot Gases(Foster & Metaxas 97)
Cloth(Baraff & Witkin 98)
Summary
Kinematics( Forward kinematics
Animator specifies joints (hard) Compute end-effectors (easy - assn 5!)
) Inverse kinematics Animator specifies end-effectors (easier) Solve for joints (harder)
Dynamics* Space-time constraints
Animator specifies structures & constraints (easiest) Solve for motion (hardest)
+ Also other physical simulations