Cultural Practices: Narratives Architecture of Dystopia...Cultural Practices: Narratives The...

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Cultural Practices: Narratives The Architecture of Dystopia P j f R l i The word DYSTOPIA derives from Ancient Greek δυσfor “bad, hard” and Ancient Greek τόπος for “place, landscapeIt can alternatively be called ANTIUTOPIA P ro j ect f or a R evo l ut i on landscape . It can alternatively be called ANTI UTOPIA. “A dystopia is the idea of a society, generally of a speculative future, characterized by negative, antiutopian elements, varying from environmental to political and social issues. Dystopian societies, usually political and social issues. Dystopian societies, usually hypothesized by writers of fiction, have culminated in a broad series of subgenres and are often used to raise issues regarding society, environment, politics, religion, psychology, spirituality, or technology that may become present in the future.” http://en.wikipedia.org/wiki/Dystopia (Sourced: 5 Aug 2012) "Reach for a new horizon Setting sights on a circuit scream Hail the new arrival on Static signs from a distant wanderer Fill the air nights are never seen Face the electric time shock now No it's not a dream anymore” Neue Regel The Architecture of Dystopia: Project for a Revolution Cluster Supervisor: Daniel K. Brown http://www.flickriver.com/photos/midnightdigital/4787087557 Sourced 5 August 2102 Image: Neue Regel by Midnight digital ; Source: http://www.flickr.com/photos/midnightdigital (Sourced 5 Aug 2012) “In my vision the countryside is a thousandyear old remnant of the battle and cooperation between man and nature. Man shapes the land with mechanical devices to serve his own purposes and aims to create an order based on his utilitarian tendencies. Only gradually does nature, in all its diversity repossess the temporary order governed by man…” Ilkka Halso: http://koti.phnet.fi/halsilk/pagenglish/gallery_e.html (Sourced 1 Aug 2012)

Transcript of Cultural Practices: Narratives Architecture of Dystopia...Cultural Practices: Narratives The...

Page 1: Cultural Practices: Narratives Architecture of Dystopia...Cultural Practices: Narratives The Architecture of Dystopia Pjf Rli The word DYSTOPIAderives from Ancient Greek δυσ‐

Cultural Practices: NarrativesThe Architecture of DystopiaP j f R l i

The word DYSTOPIA derives from Ancient Greek δυσ‐for “bad, hard” and Ancient Greek τόπος for “place, landscape” It can alternatively be called ANTI‐UTOPIA

P r o j e c t   f o r   a   R e v o l u t i o n

landscape . It can alternatively be called ANTI UTOPIA.

“A dystopia is the idea of a society, generally of a speculative future, characterized by negative, anti‐utopian elements, varying from environmental to political and social issues. Dystopian societies, usuallypolitical and social issues. Dystopian societies, usually hypothesized by writers of fiction, have culminated in a broad series of sub‐genres and are often used to raise issues regarding society, environment, politics, religion, psychology, spirituality, or technology that may become present in the future.”p

http://en.wikipedia.org/wiki/Dystopia (Sourced: 5 Aug 2012)

"Reach for a new horizonSetting sights on a circuit scream

Hail the new arrival on Static signs from a distant wandererFill the air nights are never seenFace the electric time shock now

No it's not a dream anymore”Neue Regel

The Architecture of Dystopia: Project for a Revolution Cluster Supervisor: Daniel K. Brown

ghttp://www.flickriver.com/photos/midnight‐digital/4787087557

Sourced 5 August 2102Image: Neue Regel by Midnight ‐ digital;  

Source: http://www.flickr.com/photos/midnight‐digital (Sourced 5 Aug 2012)

“In my vision the countryside is a thousand‐year old remnant of the battle and co‐operation between man and nature. Man shapes the land with mechanical devices to serve his own purposes and aims to create an order based on his utilitarian tendencies. Only gradually does nature, in all its diversity repossess the temporary order governed by man…”

Ilkka Halso:  http://koti.phnet.fi/halsilk/pagenglish/gallery_e.html (Sourced 1 Aug 2012)

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The Architecture of Dystopia: Project for a RevolutionCultural Practices: Narratives

This Postgraduate Master's Thesis research topic explores the Architecture ofD t i Thi h h ll b ilt i t t i t l ti

The Architecture of Dystopia: Project for a Revolution

Dystopia. This research challenges our built environment to arrive at new solutionsto 21st century problems we are facing: partially completed urban infrastructuresor abandoned and dilapidated buildings resulting from economic recession; sitestransformed by destructive strip mining rising sea levels global warming; sitestransformed by destructive strip mining, rising sea levels, global warming; sitesdamaged by war, abandonment, earthquakes, tsunamis, droughts, and floods; sitesresponding to disenfranchised youth, marginalized populations, or diaspora. Thisresearch implicates narrative history time memory cultural identity and meaningresearch implicates narrative, history, time, memory, cultural identity and meaning.It demands that students, as representatives of the new generation, take a strongpersonal position on what it means to represent this generation. How can thehistory and decayed state of permanently scarred sites be proactively used in theirhistory and decayed state of permanently scarred sites be proactively used in theirrejuvenation? How can the means of rejuvenating a permanently scarred sitefoster a new way of thinking about the significance of decay and future growth?

The Architecture of Dystopia: Project for a Revolution Cluster Supervisor: Daniel K. BrownSignificance: The objective of this Research Topic is to challenge our Built Environment to arrive at new solutions to 21st century problems we arefacing. The topic demands lateral thinking. It seeks the most imaginative of design solutions, while demanding that these solutions be realizable (atleast at some point in our future). It invites the invocation of history, time, memory, and cultural identity in our built environment. It demands thatstudents, as representatives of the new generation, take a strong personal position on what it means to represent this generation.

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Exemplars of Actual Sites that already suggest Dystopiasor represent opportunities for engaging Dystopias

http://japan‐photo.info/blog/2007/02/11/japan‐underground (Sourced 5 August 2012)

Naoya Hatakeyama: Underground, 2000 Joe Nishizawa: Deep Inside, 2006“ h b d [ ] l l d l k d d h h d l l k

Note: For the Original Source of images and the quoted description at the bottom of each slide, click on the hyperlink.

“These enormous objects and constructions [in Japan] are almost sealed, locked up as a restricted area which ordinary people like ushave no access to. Chances to ever get a glimpse of it are so rare, that I almost consider it as my duty to make full use of photographyas a medium to visually introduce the country’s pride in technologies to people – not only internationally, but simply to Japanesecitizens, who have no idea of what lies beneath their feet.”

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Exemplars of Actual Sites that already suggest Dystopiasor represent opportunities for engaging Dystopias

http://webdesignledger.com/inspiration/30‐incredible‐examples‐of‐urban‐decay‐photography (Sourced 5 August 2012)

Urban Decay“ b d h h b l f f f ll d d d d f

Note: For the Original Source of the images and quoted description at the bottom of each slide, click on the hyperlink.

“Urban decay… is the process whereby a previously functioning city, or part of a city, falls into disrepair and decrepitude. It may featuredeindustrialization, depopulation, or changing population, economic restructuring, abandoned buildings, high local unemployment, fragmentedfamilies, political disenfranchisement, crime, and a desolate, inhospitable city landscape.” (Source:http://en.wikipedia.org/wiki/Urban_decay Sourced5Aug2012)

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Exemplars of Actual Sites that already suggest Dystopiasor represent opportunities for engaging Dystopias

Runit Island (left)

http://pruned.blogspot.com/2009/03/concrete‐domed‐radioactive‐landfill‐of.html(Sourced 5 August 2012)

Ontario Place under construction in 1970Toronto: Ontario Department of Trade and Development, 1970

http://www.myontarioplace.com/en/historical_photo_gallery.html (Sourced 5 Aug 2012)

According to the Brookings Institution, “beneath this concrete dome on Runit Island, part of Enewetak Atoll, built between 1977 and1980 at a cost of about $239 million, lie 111,000 cubic yards of radioactive soil and debris from Bikini and Rongelap atolls. The domecovers the 30‐foot deep, 350‐foot wide crater created by the May 5, 1958, Cactus test.”Ontario Place under Construction (Domus 502, Sept. 1971) (right)

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Exemplars of Actual Sites that already suggest Dystopiasor represent opportunities for engaging Dystopias

http://nftb.tumblr.com/post/2751686692 (Sourced 5 August 2012) http://pruned.blogspot.com/2010/11/fish‐ladder.html (Sourced 5 August 2010)

Water Treatment Plant (left)

Note: For the Original Source of images, click on the hyperlink.

Imagine if this treatment plant were no longer needed; what might it become? Or imagine if this were your design for a future habitat…Fish Ladder (right)Instead of building a fish ladder only long enough to let migrating fish go around just a single dam, this one at John Day Dam bypassesthe entire river. Imagine if this design were no longer needed by fish and you commandeered it as the substructure of a future habitat…

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Exemplars of Imaginary Design Solutions for engaging DystopiasIlkka Halso, Helsinki

http://koti.phnet.fi/halsilk/pagenglish/museumofn_th.html (Sourced 5 August 2012)

ILKKA HALSO: Museum of Nature

Note: For the Original Source of the images and the quoted description at the bottom of each slide, click on the hyperlink.

“In my vision the countryside is a thousand‐year old remnant of the battle and co‐operation between man and nature. Man shapes theland with mechanical devices to serve his own purposes and aims to create an order based on his utilitarian tendencies. Only graduallydoes nature, in all its diversity repossess the temporary order governed by man… The Museum of Nature is the next step in acontinuum of imaginative nature restoring projects…” Ilkka Halso: http://koti.phnet.fi/halsilk/pagenglish/gallery_e.html (Sourced 1 Aug 2012)

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Exemplars of Imaginary Design Solutions for engaging DystopiasVincent Callebaut Architectures, France, Belgium

Sahat el Shohada, the Underwater Venice of Beirut, 2004 by Vincent Callebaut Architectures

Note: For the Original Source of the images and the quoted description at the bottom of each slide, click on the hyperlink.

http://vincent.callebaut.org/page1‐img‐liban.html (Sourced 5 August 2012)

“At the heart of Beirut’s city centre is a huge landscape which opens on the sea. It is a public space of a great national and historicalvalue which celebrates the memory of the people after the destruction due to the war and represents a historical identity of theMartyrs’ Square itself. The Martyrs’ Square, originating from the execution there in 1918 of national heroes who strove forindependence from the Ottoman yoke, is put underwater by the sea thus creating a vast and quiet artificial lagoon...”

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Exemplars of Imaginary Design Solutions for engaging DystopiasAnthony Lau, London

Anthony Lau: Floating City 2030 (Flooded London)

Note: For the Original Source of the image and the quoted description at the bottom of each slide, click on the hyperlink.http://bldgblog.blogspot.co.nz/2010/06/flooded‐london‐2030.html (Sourced 5 August 2012)

“The proposal aims to express the beautiful forms and internal steel structures of ship hulls. The hulls serve as nautical reminders ofthe ship’s past and our previous closeness to water, which we will now embrace once again. The level of detail in Lau's resultingmodels is astonishing; bridged superblocks of partially rebuilt oil platforms rise from the wetlands, amidst floating gardens and forestbarges, like scenes from a maritime‐industrial Avalon.”

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Exemplars of Imaginary Design Solutions for engaging DystopiasAnthony Lau, London

Anthony Lau: Floating City 2030“ h h f l d b h h b b ld fl d l l l

Note: For the Original Source of the image and the quoted description at the bottom of each slide, click on the hyperlink.http://bldgblog.blogspot.co.nz/2010/06/flooded‐london‐2030.html (Sourced 5 August 2012)

“With the pressure of increasing population and urbanisation, cities have no choice but to build on flood plains or in low lying areas. Oneside consequence of humanity’s rapid expansion in (arguably) global warming, resulting in rising sea levels and increasingly extremeweather. This conflict between expansion and climatic change threatens coastal cities around the world. One tenth of the world’spopulation live in coastal cities. Even a 1m sea level rise will result in a widespread economic and social disaster.”

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Exemplars of Imaginary Design Solutions for engaging DystopiasJohannes Muentinga, London

Johannes Muentinga: On Exactitude in Science

Note: For the Original Source of the images and the quoted description at the bottom of each slide, click on the hyperlink.http://www.archiable.com/201104/110404_on_exactitude_in_science.html (Sourced 5 August 2012)

Johannes Muentinga: On Exactitude in ScienceJohannes Muentinga from the Bartlett School of Architecture, University College LondonA Journey to the Ruins of the Map Machine based on Jorge Borges’ short story “On Exactitude in Science” in which cartography attainssuch a high status that its cartographers draw ever larger maps leading to one at scale 1:1. The map is ultimately left to fall in ruins.

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Exemplars of Imaginary Design Solutions for engaging DystopiasGiuliano Fiorenzoli, New York

Giuliano Fiorenzoli: Architecture of the Void and Landscape with Water PoolsFiorenzoli’s exhibitions of drawings are “on the subject of the ‘visual' in Architecture both as a craft and a method of investigation The

Note: For the Original Source of the images and the quoted description at the bottom of each slide, click on the hyperlink.http://giulianofiorenzoli.com/_Pages/Drawings/Abstract%20landscapes/Abstract%20Landscapes%20Places%20of%20the%20MinGallery.html (Sourced 5 August 2012)

Fiorenzoli s exhibitions of drawings are on the subject of the visual' in Architecture both as a craft and a method of investigation. Thepracticing of Architecture requires for those involved unique skills that are deeply visual. I believe in fact that to think of architecture isequal of ‘seeing it’ with the eyes of the intellect .… In a drawing , in architecture a double presence is to be observed and witnessed,that one of the ‘place’ we see and experience of and that one of the mind with emotions in the process of conceiving it.”http://giulianofiorenzoli.com/_Pages/Drawings/Drawings/ExhibitionOfDrawingMain.html (Xourced 5 August 2012)

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Exemplars of Imaginary Design Solutions for engaging DystopiasWon Sok Choi, Brooklyn and South Korea

http://thefunambulist.net/2011/05/04/students‐dmz‐game‐by‐원석‐최‐won‐sok‐choi (Sourced 5 August 2012)

Won Sok Choi: Demilitarized Zone, Korean Peninsula 2009‐2010 (The Funambulist: Architectural Narratives)“ h h dl bl f l b l ll f bl h h f bl

Note: For the Original Source of the images and the quoted description at the bottom of each slide, click on the hyperlink.

“There are hardly any stable moments of interaction in reality but people are conceptually more comfortable with the notion of stableculture, society, and physical environments. The modern nation states successfully convinced their people into the idea of scientificallyproved pragmatic functional spaces with some collectively subjective aesthetic condiments. The notion of self‐development of societywith various tools has become nothing but a modern mirage: tragedy.”

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The Architecture of Dystopia: Project for a RevolutionThis Research Topic is structured to invite participation by students 

Examples of Sites and Significance for the Topic

p p p yin all disciplines. Examples of potential site engagements:

Architecture:  Architectural interventions to reinvigorateabandoned towns, deserted mines or mining towns, incinerators, deserted industrial areas, abandoned urban infrastructures, or earthquake or flood or volcano damaged sitesearthquake or flood or  volcano damaged sites

Interior Architecture:  Interior interventions in association with dilapidated or earthquake‐prone historic buildings, or abandoned houses or  abandoned medical facilities or abattoirs or airports or abandoned industrial buildings or abandoned schools or abandoned medical waste facilities

Landscape Architecture: Landscape interventions to reinvigorate deserted mines, dams, dumps, deserted industrial areas, “brownfield” sites, abandoned urban infrastructures, dry docks, earthquake damaged areas, or areas already damaged due toearthquake damaged areas, or areas already damaged due to global warming

Urban Design: Proposals for Fukushima or Chernobyl or Christchurch or Kamaishi  or Aleppo or Detroit  (Detroit) or industrial cities or earthquake ravaged cities or  devastated urban it ld idsites worldwide

Digital Media: Gaming Design or Digitally Augmented Spaces  or space theory, relating to the theme of Dystopia

Building Technologies: Responsive Building Envelopes applied to 

The Architecture of Dystopia: Project for a Revolution Cluster Supervisor: Daniel K. Brown

the theme of DystopiaImage: A Canticle For Leibowitz by Midnight ‐ digital;  

Source: http://www.flickr.com/photos/midnight‐digital (Sourced 5 Aug 2012)

Significance: The objective of this Research Topic is to challenge our Built Environment to arrive at new solutions to 21st century problems we arefacing. The topic demands lateral thinking. It seeks the most imaginative of design solutions, while demanding that these solutions be realizable (atleast at some point in our future). It invites the invocation of history, time, memory, and cultural identity in our built environment. It demands thatstudents, as representatives of the new generation, take a strong personal position on what it means to represent this generation.

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Possible Research Questions

Examples of Possible Research Questions relating to this Topic

Students are encouraged to reword these to implicate your own specific discipline:

1. How can architecture (or landscape architecture) be used to repair permanently scarred landscapes (or urban‐scapes), and reclaim them again as viable habitable locations?

2. How can the history and decayed state of permanently scarred sites be proactively used in their rejuvenation?

3. How can the means of rejuvenating a permanently scarred site foster a new way of thinking about the significance of decay and future growth?

4. How can abandoned sites be reinterpreted as a proactive means of urban rejuvenation?

5. How can the formation of a new infrastructure upon the scars of abandoned sites – building upon rather than removing those5. How can the formation of a new infrastructure upon the scars of abandoned sites  building upon rather than removing those scars – facilitate the potential for future growth and activated renewal?

6. How can theories of “guerrilla architecture” or “guerrilla landscape architecture” enable inhabitants of damaged sites to learn about the enactment of place, the rituals of space and regimes of care?

7. How can the recognition of fallen sites be used to piece together our understanding of heritage?7. How can the recognition of fallen sites be used to piece together our understanding of heritage?

8. How can the materials of historic ruins actively participate with contemporary materials in the process of renewal?

9. How can building code requirements be used to protect damaged or vulnerable historic sites without adversely transforming their historic narratives?

10 How can damaged sites be healed by strategically introducing landscape architecture (or architecture) that supports systems of10. How can damaged sites be healed by strategically introducing landscape architecture (or architecture) that supports systems of resilience, while simultaneously acting as a distribution network for multifunctional civic activities?

11. How can a damaged site be reactivated by actively engaging, rather than concealing, aspects of the site that provide its fundamental identity – strategically engaging the history of the site and celebrating its place within the evolution of the urban context?

The Architecture of Dystopia: Project for a Revolution Cluster Supervisor: Daniel K. Brown

12. How can “lost sites” re‐establish a meaningful sense of Place?

Example Research Question: How can a severely damaged site be reactivated by actively engaging, rather than concealing, aspects ofthe site that provide its fundamental identity? How can we strategically engage the history of the severely damaged site and activelycelebrate its place within the evolution of the urban context?

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Anticipated Research Outcomes1. The intention is that each research student will enter their 

Anticipated Research Outcomes

design in an international competition at the end of the design period. One objective is for New Zealand students(particularly our VUW New Zealand students) to win noteworthy international architecture competitions through innovative approaches to design. International student competitions are listed on the following web site, which is updated regularly:  http://www.deathbyarchitecture.com

Of particular interest is the annual:Unbuilt Visions: International Design Competition“Unbuilt Visions promotes critical debate aboutarchitecture and design by acknowledging excellence in unbuilt projects. The competition provides an opportunity to engage with architecture, urbanism, interiors, and designed objects at the conceptual stage by recognizing g j p g y g gwork that offers a critical contribution to worldwide architectural discourse. Throughout time, unbuilt projects have exerted significant influence on the trajectory of global architecture and design.”

2. A second research outcome will be a virtual installation of the final “unbuilt’ designs as they interact with one another to form a built‐scape of the future.

3. A third research outcome will be the potential publication of these designs in peer reviewed research journals as exemplars of narrative design theory.

The Architecture of Dystopia: Project for a Revolution Cluster Supervisor: Daniel K. Brown

Image: Dystopia ‐ Infinite Domain by Midnight – digital;  Source: http://www.flickr.com/photos/midnight‐digital (Sourced 5 Aug 2012)

“In my vision the countryside is a thousand‐year old remnant of the battle and co‐operation between man and nature. Man shapes the land with mechanical devices to serve his own purposes and aims to create an order based on his utilitarian tendencies. Only gradually does nature, in all its diversity repossess the temporary order governed by man…”

Ilkka Halso:  http://koti.phnet.fi/halsilk/pagenglish/gallery_e.html (Sourced 1 Aug 2012)

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Examples of Abstracts, Topics, Sites, and Research Questions

The Architecture of Dystopia: Project for a Revolution Cluster Supervisor: Daniel K. Brown

Examples from Current or Recent Master’s StudentsExamples from Current or Recent Master’s StudentsClick this link and scroll down to Research‐Led Teaching. Then click on the link at the end to view student abstracts.

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Exemplars of VUW Master’s Student Imaginary Design Solutions for engaging DystopiasRenee Nankivell

Renee Nankivell:  Time Passes Cluster Supervisor:  Daniel K. BrownInterior Architecture: The objective of this investigation is to resolve problems incurred by historic buildings inhabiting the 21stcentury. Renovation of the 1905 Albemarle Hotel on Wellington’s Ghuznee Street is unaffordable due to requirements for earthquakereinforcing. This thesis tests how to structurally reinforce the hotel in a way that metaphorically acts as a witness to its history ofdecay.

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Clift St t C P k b l th l t d

Exemplars of VUW Master’s Student Imaginary Design Solutions for engaging DystopiasDavid Sullivan

Clifton Street Car Park below the never completedmotorway between Lambton Quay and Kelburn

David Sullivan:  The Place of Placelessness Cluster Supervisor:  Daniel K. BrownLandscape Architecture: When large urban infrastructure projects such as elevated highway extensions are initiated during robusteconomic periods, a subsequent period of unanticipated economic decline can result in such projects being significantly modified orabandoned prior to completion. This thesis argues that such a site can be most poignantly reactivated by actively engaging, rather thanconcealing, aspects of the site that provide its fundamental identity – celebrating its place within the evolution of the urban context.

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Exemplars of VUW Master’s Student Imaginary Design Solutions for engaging DystopiasCameron Hurrell

Gunkanjima, Japan: Ruins of a Forbidden Island

Cameron Hurrell:  Skalker Archive of Decay Cluster Supervisor:  Daniel K. Brown

Note: For the Original Source of the images and the quoted description at the bottom of each slide, click on the hyperlink.http://gakuranman.com/gunkanjima‐ruins‐of‐a‐forbidden‐island (Sourced 5 August 2012)

Architecture: Off the west coast of Japan lie the ruins of Hashima (“Forbidden Island”). The island reef, once rich with coal, was heavilymined resulting in total devastation of the pristine atoll. During this period up to 5500 people inhabited the infrastructure. The minewas shut down during the 1960’s, but the ruins of the forgotten city remain, its history until recently forgotten.

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Cameron Hurrell:  Skalker Archive of Decay Cluster Supervisor:  Daniel K. BrownArchitectural Problem To Solve through Design: Abandoned coal mining sites leave huge scars on the landscapes they inhabit; oncethe mine is depleted the site is forgotten, left to its own destruction through a presumption of decay. This thesis argues that it isthrough their scars that such sites can be rejuvenated.

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Cameron Hurrell:  Skalker Archive of Decay Cluster Supervisor:  Daniel K. BrownResearch Question: How can architecture be used to repair permanently scarred landscapes such as abandoned mining sites, andreclaim them again as viable habitable locations? How can the history and decayed state of such sites be proactively used in theirrejuvenation, thereby fostering a new way of thinking about the significance of decay and future growth?

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Cameron Hurrell:  Skalker Archive of Decay Cluster Supervisor:  Daniel K. BrownThesis Argument: This thesis argues that forming a new infrastructure on the scars of the forgotten mine – building upon rather thanremoving those scars – can facilitate the potential for future growth and activated renewal. With this approach, the island can becomean archive about decay rather than being destroyed through a presumption of renewal by replacement and repair.

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Cameron Hurrell:  Skalker Archive of Decay Cluster Supervisor:  Daniel K. BrownThe Role of Design: Through the recognition of fallen sites we can begin to piece a site’s heritage together; it is through architecturethat an understanding of place can be enforced. It is architecture’s role to return these lost sites to the public view, strengthening theirperception of place and the significance of lost sites, which can contribute to our understanding of the places in which we dwell.

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Cultural Practices: Narratives

The Architecture of Dystopia: Project for a Revolution Cluster Supervisor:  Daniel K. BrownThi R h T i t ddl ll th f k f P t D t ’ M d l b i i ith R h b t D i i ti ti t di

Note: The table above by Dr. Robin Skinner relates to Peter Downton’s book Design Research.

This Research Topic straddles all three frameworks of Peter Downton’s Model, beginning with Research about Design: investigating case studiesrelating to Architecture of Dystopia designs. The methodology continues with Research through Design, leading ultimately to Research for Design –arriving at new design solutions to new 21st century problems we are facing. The topic of Dystopia enables us to raise concerns “regarding society,environment, politics, religion, psychology, spirituality, or technology that may become present in the future.”http://en.wikipedia.org/wiki/Dystopia (Sourced 5 August 2012)

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The Architecture of Dystopia: Project for a RevolutionCultural Practices: Narratives

The SIGNIFICANCE of this Research Topic – The Architecture of Dystopia: Project for aRevolution is that it actively invites Design of the Built Environment to be used as aRevolution – is that it actively invites Design of the Built Environment to be used as astrategic tool to “raise issues regarding society, environment, politics, religion,psychology, spirituality, or technology that may become present in the future.”1

Research Students are encouraged to select sites that already actively reflect issues ofDystopia; resolve the habitational problems of these sites in a narrative way, buildingupon the stories the sites already have to tell These are the lessons for futureupon the stories the sites already have to tell. These are the lessons for futuregenerations. Rather than removing all traces of fledgling Dystopias, invite such traces toactively participate in the story of the future.

The ultimate objective of this Research Topic is to challenge our Built Environment toarrive at new solutions to new 21st century problems we are now facing.

The Architecture of Dystopia: Project for a Revolution Cluster Supervisor: Daniel K. Brown

1 http://en.wikipedia.org/wiki/Dystopia (Sourced 5 Aug 2012)

Significance: The objective of this Research Topic is to challenge our Built Environment to arrive at new solutions to 21st century problems we arefacing. The topic demands lateral thinking. It seeks the most imaginative of design solutions, while demanding that these solutions be realizable (atleast at some point in our future). It invites the invocation of history, time, memory, and cultural identity in our built environment. It demands thatstudents, as representatives of the new generation, take a strong personal position on what it means to represent this generation.

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The Architecture of Dystopia: Project for a RevolutionCultural Practices: Narratives

Key references

Baccolini, Rafaella and Moylan, Tom. Dark Horizons : Science Fiction and the Dystopian Imagination. New York : Routledge, 2003.

Cadwell, Mike. Strange Details. Cambridge, Mass.: Mit Press, 2007.

Coates, Nigel. Narrative Architecture. Hoboken, NJ, Chichester, West Sussex. 2012.

Doxiades, Konstantinos Apostolou. Between Dystopia and Utopia. London: Faver, 1966.

Ellin, Nan (ed). Architecture of Fear. New York : Princeton Architectural Press, 1997.

Emmons, Paul, Hendrix, John and Lomholt, Jane (ed). The Cultural Role of Architecture : Contemporary and Historical Perspectives. Milton Park, Abingdon, Oxon ; New York, NY : Routledge, 2012.

Gordin, Michael D., Tilley, Helen and Prakash, Gyan (eds). Utopia/Dystopia : Conditions of Historical Possibility. Princeton, N.J. : 

Image: Neue Regel by Midnight ‐ digital;  Source: http://www.flickr.com/photos/midnight‐digital (Sourced 5 Aug 2012)

Princeton University Press, 2010.

Hornstein, Shelley. Losing Site: Architecture, Memory and Place. Farnham, Surrey, England ; Burlington, VT : Ashgate, 2011.

Jacoby, Russell. Picture Imperfect : / Utopian Thought for an Anti‐Utopian Age. New York : Columbia University Press, 2005.

Kelly Ezra Dystopia from the Carceri to Ecstacity Research Report (B Arch ) Victoria University ofWellington 1993Kelly, Ezra. Dystopia: from the Carceri to Ecstacity. Research Report (B.Arch.) Victoria University of Wellington, 1993.

Klanten, Robert and Feireiss, Lukas. Utopia Forever : Visions of Architecture and Urbanism. Berlin : Gestalten, 2011.

Psarra, Sophia. Architecture and Narrative: the Formation of Space and Cultural Meaning. Milton Park, Abingdon, Oxon; New York, NY : Routledge, 2009.

The Architecture of Dystopia: Project for a Revolution Cluster Supervisor:  Daniel K. Brown

Woodward, Christopher. In Ruins. New York: Pantheon Books, 2001.

Exemplars of Daniel’s Master’s Thesis Student projects investigating the Architecture of DystopiaExamples of Precedents for the Architecture of Dystopia http://www.flickriver.com/photos/tags/dystopia/interesting

http://www.flickr.com/photos/midnight‐digital http://www.flickriver.com/photos/midnight‐digital/popular‐interestingExamples of Dystopian Films Andrei Tarkovsky Dystopian Film:  Stalker Tarsem Singh Dystopian Film:  The Cell