Εξοικείωση με περιβάλλον Unreal Engine 4

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Unreal Engine 4 Getting Started Δρ. Αλέξανδρος Καραγιάννης

description

Unreal Engine 4, video games

Transcript of Εξοικείωση με περιβάλλον Unreal Engine 4

Page 1: Εξοικείωση με περιβάλλον Unreal Engine 4

Unreal Engine 4 Getting Started

Δρ. Αλέξανδρος Καραγιάννης

Page 2: Εξοικείωση με περιβάλλον Unreal Engine 4

Installing Unreal Engine

Page 3: Εξοικείωση με περιβάλλον Unreal Engine 4

Project Browser• Ο Project Browser με την εκκίνηση του UE4

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Project Browser

• Project Browser provides – create projects, – open your existing projects, – open sample content like sample games and

Showcases.• To bypass the Project Browser and instantly

open the editor for a specific game, you can pass the name of the game as a command line argument to the executable.

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Project Browser

• Project Tab– a thumbnailed list of all the projects that have

been discovered by the editor– it includes all projects in the installation folder, – any projects created with the Editor, – Any projects that have been previously opened

• Double Click to open a project

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Project Browser• Filter Projects– Search box to search for projects

• Browse Button– Navigate your computer and select a .uproject file

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Project Browser

• In the Projects tab, check the Always load last project on startup checkbox– Automatically open your most recent project and

skip the Project Browser1. Open the Editor Preferences window.2. Navigate to General > Loading & Saving.3. Under the Startup heading, toggle Load the Most

Recently Loaded Project at Startup.

• Alternatively, File > Open Project from within Unreal Editor

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Project Browser• Creating New Projects

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Project Browser

• The New Project tab gives you starting templates for your projects– Blueprints Only– C++

• Blueprints Only : The initial gameplay is defined with Blueprints– With Blueprints, it is possible to create gameplay

behavior in Unreal Editor without needing to write C++ code

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Project Browser

• C++ – The initial gameplay is defined with C++ code– Projects created with C++ templates can be

managed through the Unreal Editor– Edit in Visual Studio

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Project Browser

• To create a new project:1. Select a template from the list.2. Select whether or not to copy Starter Content into

your project.3. Enter a name for your project.4. Click Create.

• Your new project will open in the editor if it is based on the Blank template or a Blueprints template, and in Visual Studio or XCode if it is based on a C++ template

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Project Browser

• Project Settings– Setup different performance options for your

project– Dependent on type of hardware

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Project Browser

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Installing UE4

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